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Recent Updated: 7 days ago - Created by Adam Homola - View

Copyright and permission to use should be sought to the author - Adam Homola
Picasa Online MBA Program Off To A Smashing Start Just three short months after the Graziadio School's Online MBA program launched, students are giving it rave reviews. According to David Smith, Associate Dean of Academic Affairs, eleven women and eleven men are part of the inaugural class, which includes students from five states and a military officer stationed in Japan. One weekend in January, seventeen members of the first cohort of students met in Malibu for the Fully Employed MBA program's perennial Personal and Leadership Development Workshop. The workshop allowed students to meet face-to-face with faculty and each other to find support and develop partnerships as they continue their MBA journey. jennifer.phamJennifer Pham, a staff accountant with Gaikai, a Sony Computer Entertainment company and current Online MBA student, said the workshop was a great opportunity to meet and network with fellow students and professors. “I feel more comfortable talking to my cohort members online now that I can put a face to their names. There is more cohesion and trust after the workshop.” alyssa.wilsonClassmate Alyssa Wilson, a service and training manager for Gap, Inc., agrees. “I feel a lot closer to my classmates after spending the weekend with them. A lot of the activities we did opened my eyes to new ways of thinking and analyzing situations that I have already applied at [the Gap].” Working full-time makes traditional MBA programs unrealistic for many students. Wilson says the flexibility of Pepperdine's Online MBA program, together with Pepperdine's excellent reputation, were the main reasons she chose to attend. “My job does not allow me a consistent schedule, so I needed to have a flexible school schedule,” she explained. In addition to flexibility, students value the quality of education offered to students outside of Pepperdine's California campuses. robert.jamplisStudents like Robert Jamplis, a helicopter pilot in the United States Navy who, for the past six years, has been deployed in the Western Pacific providing support to Carrier Strike Groups. “All the faculty have been outstanding and genuinely care about your success,” he says. tara.clarkTara Clark of Genomic Health seconds Jamplis' view. “Every single person I have interacted with in the Pepperdine community, whether that be faculty, career services, enrollment advisors, fellow students – have been so supportive and have made me very excited and proud to be a part of this esteemed community. In a few short weeks of classes, I have learned an invaluable amount of new information that I am already able to bring back to my team at work,” Clark says. christina.broomesChristina Broomes, a senior process engineer at Genzyme, agrees that the faculty is what sets Pepperdine's Online MBA program apart from other MBA programs. “When talking with a co-worker in another MBA program about the professors and the kinds of assignments we are given, he explained his professors were nowhere near as engaging… [t]hat confirmed that I am in the right program!” The next group of students began their program at the end of April, having completed the first of two anchor point sessions within a three-week orientation. “The orientation is designed to give students the opportunity to acclimate to the online class environment and cultivate a sense of community with fellow cohort members,” Dean Smith says. Anchor points highlight student resources including financial aid, career services, and global programs.
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Online MBA Program Off To A Smashing Start Just three short months after the Graziadio School's Online MBA program launched, students are giving it rave reviews. According to David Smith, Associate Dean of Academic Affairs, eleven women and eleven men are part of the inaugural class, which includes students from five states and a military officer stationed in Japan. One weekend in January, seventeen members of the first cohort of students met in Malibu for the Fully Employed MBA program's perennial Personal and Leadership Development Workshop. The workshop allowed students to meet face-to-face with faculty and each other to find support and develop partnerships as they continue their MBA journey. jennifer.phamJennifer Pham, a staff accountant with Gaikai, a Sony Computer Entertainment company and current Online MBA student, said the workshop was a great opportunity to meet and network with fellow students and professors. “I feel more comfortable talking to my cohort members online now that I can put a face to their names. There is more cohesion and trust after the workshop.” alyssa.wilsonClassmate Alyssa Wilson, a service and training manager for Gap, Inc., agrees. “I feel a lot closer to my classmates after spending the weekend with them. A lot of the activities we did opened my eyes to new ways of thinking and analyzing situations that I have already applied at [the Gap].” Working full-time makes traditional MBA programs unrealistic for many students. Wilson says the flexibility of Pepperdine's Online MBA program, together with Pepperdine's excellent reputation, were the main reasons she chose to attend. “My job does not allow me a consistent schedule, so I needed to have a flexible school schedule,” she explained. In addition to flexibility, students value the quality of education offered to students outside of Pepperdine's California campuses. robert.jamplisStudents like Robert Jamplis, a helicopter pilot in the United States Navy who, for the past six years, has been deployed in the Western Pacific providing support to Carrier Strike Groups. “All the faculty have been outstanding and genuinely care about your success,” he says. tara.clarkTara Clark of Genomic Health seconds Jamplis' view. “Every single person I have interacted with in the Pepperdine community, whether that be faculty, career services, enrollment advisors, fellow students – have been so supportive and have made me very excited and proud to be a part of this esteemed community. In a few short weeks of classes, I have learned an invaluable amount of new information that I am already able to bring back to my team at work,” Clark says. christina.broomesChristina Broomes, a senior process engineer at Genzyme, agrees that the faculty is what sets Pepperdine's Online MBA program apart from other MBA programs. “When talking with a co-worker in another MBA program about the professors and the kinds of assignments we are given, he explained his professors were nowhere near as engaging… [t]hat confirmed that I am in the right program!” The next group of students began their program at the end of April, having completed the first of two anchor point sessions within a three-week orientation. “The orientation is designed to give students the opportunity to acclimate to the online class environment and cultivate a sense of community with fellow cohort members,” Dean Smith says. Anchor points highlight student resources including financial aid, career services, and global programs.
Recent Updated: 9 days ago - Created by Graziadio School of Business and Management - View

Copyright and permission to use should be sought to the author - Graziadio School of Business and Management
Picasa How Sony won the next gen - Why Microsoft has already lost the battle for hearts and minds with Sony's PlayStation 4 Like millions of gamers around the world, on the 20th Feb 2013 I sat down to watch the PlayStation event live from New York over the internet. Initially subdued in anticipation of PlayStation 4; two hours later I was left utterly convinced Sony would reclaim their crown and dominate the forthcoming generation of consoles. It is not my intention to fan the flames of a console war – this is just my personal opinion about how I believe the next gen will pan out. Although Xbox 360 has been my go-to console this gen I will refrain from the usual rhetoric to somehow prove my impartiality – which naturally avoids identifying which console is allegedly 'gathering dust'. I approach each generation of consoles with an open mind, and like most gamers, my needs are basic and all revolve around the gaming experience. The message that the gamer is central to the experience on PlayStation 4 was clear. A simple concept, but one that seemed to resonate with gamers. The superfluous features were side-lined and notably Sony didn't even mention the inclusion of a Blu-ray drive, not until prompted. Even the acquisition of Gaikai and the cloud gaming feature was painted in a positive light, almost as recompense for not including backwards compatibility as standard. Analysing Sony's strategy for a moment, there is much to admire. Their timing was impeccable, which put paid to the speculation and shown confidence in their product. The leaked specs were correct, aside from a substantial increase (x2) in GDDR5 RAM (8GB) – which was well received by developers. Truth be told, very few games at the PlayStation event impressed, but it was most apparent Sony were keeping a lot in reserve, even the design of the console itself. Much was made of the hardware no-show, but this was actually clever marketing. Not only did the focus remain firmly on the philosophy behind PlayStation 4, ultimately the purpose of the event was to whet the appetite, ensuring some mystique remained for the main show – E3 2013. There you can guarantee the big guns like Uncharted 4 will be teased. Meanwhile, despite not even officially announcing the next Xbox exists, Microsoft's PR department can't catch a break at the moment, with each leak proving worse than the last. Adam Orth's #DealWithIt outburst on Twitter, and the reaction which ensued, epitomises the damage which can be caused by the callous remarks of one individual. So far all the leaked information about Xbox 360's successor has been negative, almost as if a Sony insider is at the helm. The old adage 'there is no smoke without fire' certainly applies, so an always-online console appears to be a credible leak. The same rumours circulated around PlayStation 4, and whilst Sony conceded it would lessen the experience without an online connection, it wasn't imperative to play a video game – much to the relief of gamers. Microsoft appears to have taken the next step however, and if confirmed, I'm sure they will justify their decision by pointing to statistics on how the majority of us stay connected. That may well be true, but what Microsoft are failing to recognise, quite spectacularly, is by stating on the box 'internet connection is mandatory' they are removing choice. We can lose internet connections for all manner of reasons, and the infrastructure simply isn't there to support an online-only business model just yet. Consumers don't like being dictated to, and removing the option to play offline is going to severely hinder their prospects. It also becomes a matter of principal. Kinect has already become a symbol of hate for the hardcore gamer, so the rumour Kinect 2.0 would be included as standard has been greeted by much derision. Bearing in mind they couldn't even manage a hard drive as standard last time I find their decision a precarious one, and a consequence of pig-headed persistence. I can imagine Kinect 2.0 will inevitably have some cool features, and being capable of functioning properly will be a major step forward. But are any of these features going to truly enhance the gaming experience, or will it remain a gimmick surplus to requirements? The jury of gamers appear to be set on the latter. Therein lays the problem for me; the next Xbox is already rumoured to be expensive, but the inclusion of Kinect 2.0 will add greatly to the cost. Each console manufacturer has to consider their final bill of materials when designing a console. To compound matters further, Kinect 2.0 is accountable for the specs of Durango being purportedly inferior to the technology inside PlayStation 4. Not a massive discrepancy if the reports are true – which I'm inclined to believe as the Orbis info was accurate – but it gives a further edge to Sony. Certainly it has some bearing for technology-centric consumers like myself. We've been there before of course; only this time around Sony is armed with a developer-friendly console. I feel the only thing that can stop Sony now, are Sony themselves. I'm sure Jack Tretton is chomping at the bit to get stuck into Microsoft, already lining up his killer quips for his on-stage performance at this year's E3. Sony would be wise to reign in such characters, because what may start out as harmless goading, arrogance is never too far away. Mark Cerny (PlayStation 4 hardware architect) proved what an affable character he is at the PlayStation 4 unveiling. Sony may be better served utilising Mark Cerny's talents as the frontman for further events. His background as a game designer set him apart from the usual PR frontman; his enthusiasm and above all, sincerity, struck a chord with the audience. Sony seem to be more in-tune with the needs of the gamer, and this back-to-basics approach – which stems back to the original PlayStation concept – will pay dividends if they continue in the same vein. PlayStation 2 under-delivered on its promise for me personally; PlayStation 3 frustrated with the progress bar often proving a barrier. In contrast PlayStation 4 has me excited about the PlayStation brand once again, and appears to be the culmination of lessons learnt. I'm even inclined to think Sony should've just called it PlayStation, doing away with the numbered sequel and viewing it as a rebirth of the brand. But what if all the speculation is unfounded and Microsoft overt these fears? The problem for Microsoft is Sony appear to have addressed all the weaknesses that related to PlayStation 3; from the controller design to social integration, with a sense of parity now seemingly probable. Those aspects that Xbox 360 held as an advantage have potentially evaporated, so then it becomes a straight up fight involving exclusives. Taking into account Sony possess far more development studios than all their competitors, and Microsoft is seemingly more focused on creating a media hub, I feel they face a much stiffer challenge this time, and one they seem ill-prepared for. Someone in the Inbox recently remarked 'what is it about console manufacturers and their third console?' Nothing more than coincidental of course, but a degree of complacency seems to be the root cause. Winning the hearts and minds of gamers doesn't appear to be high on their agenda, with a stubbornness which will ultimately be their undoing if they're not careful. No doubt the omission of Wii U in my discussion will have raised a few eyebrows. Whilst Nintendo are the most difficult to predict, there is every possibility they can create a game(s) that capture the imagination and justify the GamePad. I don't see Nintendo repeating the phenomena of its predecessor, that much is most evident, but with Microsoft alienating almost every gamer in the land, second place is looking a distinct possibility for Wii U. Now you must excuse me whilst I pay a visit to the bookies to see what odds I can get on PlayStation 4 winning the next generation of consoles, because as far as I'm concerned, it's become a one horse race. Source: http://metro.co.uk/2013/04/13/how-sony-won-the-next-gen-readers-feature-3613375/
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How Sony won the next gen - Why Microsoft has already lost the battle for hearts and minds with Sony's PlayStation 4 Like millions of gamers around the world, on the 20th Feb 2013 I sat down to watch the PlayStation event live from New York over the internet. Initially subdued in anticipation of PlayStation 4; two hours later I was left utterly convinced Sony would reclaim their crown and dominate the forthcoming generation of consoles. It is not my intention to fan the flames of a console war – this is just my personal opinion about how I believe the next gen will pan out. Although Xbox 360 has been my go-to console this gen I will refrain from the usual rhetoric to somehow prove my impartiality – which naturally avoids identifying which console is allegedly 'gathering dust'. I approach each generation of consoles with an open mind, and like most gamers, my needs are basic and all revolve around the gaming experience. The message that the gamer is central to the experience on PlayStation 4 was clear. A simple concept, but one that seemed to resonate with gamers. The superfluous features were side-lined and notably Sony didn't even mention the inclusion of a Blu-ray drive, not until prompted. Even the acquisition of Gaikai and the cloud gaming feature was painted in a positive light, almost as recompense for not including backwards compatibility as standard. Analysing Sony's strategy for a moment, there is much to admire. Their timing was impeccable, which put paid to the speculation and shown confidence in their product. The leaked specs were correct, aside from a substantial increase (x2) in GDDR5 RAM (8GB) – which was well received by developers. Truth be told, very few games at the PlayStation event impressed, but it was most apparent Sony were keeping a lot in reserve, even the design of the console itself. Much was made of the hardware no-show, but this was actually clever marketing. Not only did the focus remain firmly on the philosophy behind PlayStation 4, ultimately the purpose of the event was to whet the appetite, ensuring some mystique remained for the main show – E3 2013. There you can guarantee the big guns like Uncharted 4 will be teased. Meanwhile, despite not even officially announcing the next Xbox exists, Microsoft's PR department can't catch a break at the moment, with each leak proving worse than the last. Adam Orth's #DealWithIt outburst on Twitter, and the reaction which ensued, epitomises the damage which can be caused by the callous remarks of one individual. So far all the leaked information about Xbox 360's successor has been negative, almost as if a Sony insider is at the helm. The old adage 'there is no smoke without fire' certainly applies, so an always-online console appears to be a credible leak. The same rumours circulated around PlayStation 4, and whilst Sony conceded it would lessen the experience without an online connection, it wasn't imperative to play a video game – much to the relief of gamers. Microsoft appears to have taken the next step however, and if confirmed, I'm sure they will justify their decision by pointing to statistics on how the majority of us stay connected. That may well be true, but what Microsoft are failing to recognise, quite spectacularly, is by stating on the box 'internet connection is mandatory' they are removing choice. We can lose internet connections for all manner of reasons, and the infrastructure simply isn't there to support an online-only business model just yet. Consumers don't like being dictated to, and removing the option to play offline is going to severely hinder their prospects. It also becomes a matter of principal. Kinect has already become a symbol of hate for the hardcore gamer, so the rumour Kinect 2.0 would be included as standard has been greeted by much derision. Bearing in mind they couldn't even manage a hard drive as standard last time I find their decision a precarious one, and a consequence of pig-headed persistence. I can imagine Kinect 2.0 will inevitably have some cool features, and being capable of functioning properly will be a major step forward. But are any of these features going to truly enhance the gaming experience, or will it remain a gimmick surplus to requirements? The jury of gamers appear to be set on the latter. Therein lays the problem for me; the next Xbox is already rumoured to be expensive, but the inclusion of Kinect 2.0 will add greatly to the cost. Each console manufacturer has to consider their final bill of materials when designing a console. To compound matters further, Kinect 2.0 is accountable for the specs of Durango being purportedly inferior to the technology inside PlayStation 4. Not a massive discrepancy if the reports are true – which I'm inclined to believe as the Orbis info was accurate – but it gives a further edge to Sony. Certainly it has some bearing for technology-centric consumers like myself. We've been there before of course; only this time around Sony is armed with a developer-friendly console. I feel the only thing that can stop Sony now, are Sony themselves. I'm sure Jack Tretton is chomping at the bit to get stuck into Microsoft, already lining up his killer quips for his on-stage performance at this year's E3. Sony would be wise to reign in such characters, because what may start out as harmless goading, arrogance is never too far away. Mark Cerny (PlayStation 4 hardware architect) proved what an affable character he is at the PlayStation 4 unveiling. Sony may be better served utilising Mark Cerny's talents as the frontman for further events. His background as a game designer set him apart from the usual PR frontman; his enthusiasm and above all, sincerity, struck a chord with the audience. Sony seem to be more in-tune with the needs of the gamer, and this back-to-basics approach – which stems back to the original PlayStation concept – will pay dividends if they continue in the same vein. PlayStation 2 under-delivered on its promise for me personally; PlayStation 3 frustrated with the progress bar often proving a barrier. In contrast PlayStation 4 has me excited about the PlayStation brand once again, and appears to be the culmination of lessons learnt. I'm even inclined to think Sony should've just called it PlayStation, doing away with the numbered sequel and viewing it as a rebirth of the brand. But what if all the speculation is unfounded and Microsoft overt these fears? The problem for Microsoft is Sony appear to have addressed all the weaknesses that related to PlayStation 3; from the controller design to social integration, with a sense of parity now seemingly probable. Those aspects that Xbox 360 held as an advantage have potentially evaporated, so then it becomes a straight up fight involving exclusives. Taking into account Sony possess far more development studios than all their competitors, and Microsoft is seemingly more focused on creating a media hub, I feel they face a much stiffer challenge this time, and one they seem ill-prepared for. Someone in the Inbox recently remarked 'what is it about console manufacturers and their third console?' Nothing more than coincidental of course, but a degree of complacency seems to be the root cause. Winning the hearts and minds of gamers doesn't appear to be high on their agenda, with a stubbornness which will ultimately be their undoing if they're not careful. No doubt the omission of Wii U in my discussion will have raised a few eyebrows. Whilst Nintendo are the most difficult to predict, there is every possibility they can create a game(s) that capture the imagination and justify the GamePad. I don't see Nintendo repeating the phenomena of its predecessor, that much is most evident, but with Microsoft alienating almost every gamer in the land, second place is looking a distinct possibility for Wii U. Now you must excuse me whilst I pay a visit to the bookies to see what odds I can get on PlayStation 4 winning the next generation of consoles, because as far as I'm concerned, it's become a one horse race. Source: http://metro.co.uk/2013/04/13/how-sony-won-the-next-gen-readers-feature-3613375/
Recent Updated: 18 days ago - Created by Daniel Roca - View

Copyright and permission to use should be sought to the author - Daniel Roca
Picasa How Sony won the next gen - Why Microsoft has already lost the battle for hearts and minds with Sony's PlayStation 4 Like millions of gamers around the world, on the 20th Feb 2013 I sat down to watch the PlayStation event live from New York over the internet. Initially subdued in anticipation of PlayStation 4; two hours later I was left utterly convinced Sony would reclaim their crown and dominate the forthcoming generation of consoles. It is not my intention to fan the flames of a console war – this is just my personal opinion about how I believe the next gen will pan out. Although Xbox 360 has been my go-to console this gen I will refrain from the usual rhetoric to somehow prove my impartiality – which naturally avoids identifying which console is allegedly 'gathering dust'. I approach each generation of consoles with an open mind, and like most gamers, my needs are basic and all revolve around the gaming experience. The message that the gamer is central to the experience on PlayStation 4 was clear. A simple concept, but one that seemed to resonate with gamers. The superfluous features were side-lined and notably Sony didn't even mention the inclusion of a Blu-ray drive, not until prompted. Even the acquisition of Gaikai and the cloud gaming feature was painted in a positive light, almost as recompense for not including backwards compatibility as standard. Analysing Sony's strategy for a moment, there is much to admire. Their timing was impeccable, which put paid to the speculation and shown confidence in their product. The leaked specs were correct, aside from a substantial increase (x2) in GDDR5 RAM (8GB) – which was well received by developers. Truth be told, very few games at the PlayStation event impressed, but it was most apparent Sony were keeping a lot in reserve, even the design of the console itself. Much was made of the hardware no-show, but this was actually clever marketing. Not only did the focus remain firmly on the philosophy behind PlayStation 4, ultimately the purpose of the event was to whet the appetite, ensuring some mystique remained for the main show – E3 2013. There you can guarantee the big guns like Uncharted 4 will be teased. Meanwhile, despite not even officially announcing the next Xbox exists, Microsoft's PR department can't catch a break at the moment, with each leak proving worse than the last. Adam Orth's #DealWithIt outburst on Twitter, and the reaction which ensued, epitomises the damage which can be caused by the callous remarks of one individual. So far all the leaked information about Xbox 360's successor has been negative, almost as if a Sony insider is at the helm. The old adage 'there is no smoke without fire' certainly applies, so an always-online console appears to be a credible leak. The same rumours circulated around PlayStation 4, and whilst Sony conceded it would lessen the experience without an online connection, it wasn't imperative to play a video game – much to the relief of gamers. Microsoft appears to have taken the next step however, and if confirmed, I'm sure they will justify their decision by pointing to statistics on how the majority of us stay connected. That may well be true, but what Microsoft are failing to recognise, quite spectacularly, is by stating on the box 'internet connection is mandatory' they are removing choice. We can lose internet connections for all manner of reasons, and the infrastructure simply isn't there to support an online-only business model just yet. Consumers don't like being dictated to, and removing the option to play offline is going to severely hinder their prospects. It also becomes a matter of principal. Kinect has already become a symbol of hate for the hardcore gamer, so the rumour Kinect 2.0 would be included as standard has been greeted by much derision. Bearing in mind they couldn't even manage a hard drive as standard last time I find their decision a precarious one, and a consequence of pig-headed persistence. I can imagine Kinect 2.0 will inevitably have some cool features, and being capable of functioning properly will be a major step forward. But are any of these features going to truly enhance the gaming experience, or will it remain a gimmick surplus to requirements? The jury of gamers appear to be set on the latter. Therein lays the problem for me; the next Xbox is already rumoured to be expensive, but the inclusion of Kinect 2.0 will add greatly to the cost. Each console manufacturer has to consider their final bill of materials when designing a console. To compound matters further, Kinect 2.0 is accountable for the specs of Durango being purportedly inferior to the technology inside PlayStation 4. Not a massive discrepancy if the reports are true – which I'm inclined to believe as the Orbis info was accurate – but it gives a further edge to Sony. Certainly it has some bearing for technology-centric consumers like myself. We've been there before of course; only this time around Sony is armed with a developer-friendly console. I feel the only thing that can stop Sony now, are Sony themselves. I'm sure Jack Tretton is chomping at the bit to get stuck into Microsoft, already lining up his killer quips for his on-stage performance at this year's E3. Sony would be wise to reign in such characters, because what may start out as harmless goading, arrogance is never too far away. Mark Cerny (PlayStation 4 hardware architect) proved what an affable character he is at the PlayStation 4 unveiling. Sony may be better served utilising Mark Cerny's talents as the frontman for further events. His background as a game designer set him apart from the usual PR frontman; his enthusiasm and above all, sincerity, struck a chord with the audience. Sony seem to be more in-tune with the needs of the gamer, and this back-to-basics approach – which stems back to the original PlayStation concept – will pay dividends if they continue in the same vein. PlayStation 2 under-delivered on its promise for me personally; PlayStation 3 frustrated with the progress bar often proving a barrier. In contrast PlayStation 4 has me excited about the PlayStation brand once again, and appears to be the culmination of lessons learnt. I'm even inclined to think Sony should've just called it PlayStation, doing away with the numbered sequel and viewing it as a rebirth of the brand. But what if all the speculation is unfounded and Microsoft overt these fears? The problem for Microsoft is Sony appear to have addressed all the weaknesses that related to PlayStation 3; from the controller design to social integration, with a sense of parity now seemingly probable. Those aspects that Xbox 360 held as an advantage have potentially evaporated, so then it becomes a straight up fight involving exclusives. Taking into account Sony possess far more development studios than all their competitors, and Microsoft is seemingly more focused on creating a media hub, I feel they face a much stiffer challenge this time, and one they seem ill-prepared for. Someone in the Inbox recently remarked 'what is it about console manufacturers and their third console?' Nothing more than coincidental of course, but a degree of complacency seems to be the root cause. Winning the hearts and minds of gamers doesn't appear to be high on their agenda, with a stubbornness which will ultimately be their undoing if they're not careful. No doubt the omission of Wii U in my discussion will have raised a few eyebrows. Whilst Nintendo are the most difficult to predict, there is every possibility they can create a game(s) that capture the imagination and justify the GamePad. I don't see Nintendo repeating the phenomena of its predecessor, that much is most evident, but with Microsoft alienating almost every gamer in the land, second place is looking a distinct possibility for Wii U. Now you must excuse me whilst I pay a visit to the bookies to see what odds I can get on PlayStation 4 winning the next generation of consoles, because as far as I'm concerned, it's become a one horse race. Source: http://metro.co.uk/2013/04/13/how-sony-won-the-next-gen-readers-feature-3613375/
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How Sony won the next gen - Why Microsoft has already lost the battle for hearts and minds with Sony's PlayStation 4 Like millions of gamers around the world, on the 20th Feb 2013 I sat down to watch the PlayStation event live from New York over the internet. Initially subdued in anticipation of PlayStation 4; two hours later I was left utterly convinced Sony would reclaim their crown and dominate the forthcoming generation of consoles. It is not my intention to fan the flames of a console war – this is just my personal opinion about how I believe the next gen will pan out. Although Xbox 360 has been my go-to console this gen I will refrain from the usual rhetoric to somehow prove my impartiality – which naturally avoids identifying which console is allegedly 'gathering dust'. I approach each generation of consoles with an open mind, and like most gamers, my needs are basic and all revolve around the gaming experience. The message that the gamer is central to the experience on PlayStation 4 was clear. A simple concept, but one that seemed to resonate with gamers. The superfluous features were side-lined and notably Sony didn't even mention the inclusion of a Blu-ray drive, not until prompted. Even the acquisition of Gaikai and the cloud gaming feature was painted in a positive light, almost as recompense for not including backwards compatibility as standard. Analysing Sony's strategy for a moment, there is much to admire. Their timing was impeccable, which put paid to the speculation and shown confidence in their product. The leaked specs were correct, aside from a substantial increase (x2) in GDDR5 RAM (8GB) – which was well received by developers. Truth be told, very few games at the PlayStation event impressed, but it was most apparent Sony were keeping a lot in reserve, even the design of the console itself. Much was made of the hardware no-show, but this was actually clever marketing. Not only did the focus remain firmly on the philosophy behind PlayStation 4, ultimately the purpose of the event was to whet the appetite, ensuring some mystique remained for the main show – E3 2013. There you can guarantee the big guns like Uncharted 4 will be teased. Meanwhile, despite not even officially announcing the next Xbox exists, Microsoft's PR department can't catch a break at the moment, with each leak proving worse than the last. Adam Orth's #DealWithIt outburst on Twitter, and the reaction which ensued, epitomises the damage which can be caused by the callous remarks of one individual. So far all the leaked information about Xbox 360's successor has been negative, almost as if a Sony insider is at the helm. The old adage 'there is no smoke without fire' certainly applies, so an always-online console appears to be a credible leak. The same rumours circulated around PlayStation 4, and whilst Sony conceded it would lessen the experience without an online connection, it wasn't imperative to play a video game – much to the relief of gamers. Microsoft appears to have taken the next step however, and if confirmed, I'm sure they will justify their decision by pointing to statistics on how the majority of us stay connected. That may well be true, but what Microsoft are failing to recognise, quite spectacularly, is by stating on the box 'internet connection is mandatory' they are removing choice. We can lose internet connections for all manner of reasons, and the infrastructure simply isn't there to support an online-only business model just yet. Consumers don't like being dictated to, and removing the option to play offline is going to severely hinder their prospects. It also becomes a matter of principal. Kinect has already become a symbol of hate for the hardcore gamer, so the rumour Kinect 2.0 would be included as standard has been greeted by much derision. Bearing in mind they couldn't even manage a hard drive as standard last time I find their decision a precarious one, and a consequence of pig-headed persistence. I can imagine Kinect 2.0 will inevitably have some cool features, and being capable of functioning properly will be a major step forward. But are any of these features going to truly enhance the gaming experience, or will it remain a gimmick surplus to requirements? The jury of gamers appear to be set on the latter. Therein lays the problem for me; the next Xbox is already rumoured to be expensive, but the inclusion of Kinect 2.0 will add greatly to the cost. Each console manufacturer has to consider their final bill of materials when designing a console. To compound matters further, Kinect 2.0 is accountable for the specs of Durango being purportedly inferior to the technology inside PlayStation 4. Not a massive discrepancy if the reports are true – which I'm inclined to believe as the Orbis info was accurate – but it gives a further edge to Sony. Certainly it has some bearing for technology-centric consumers like myself. We've been there before of course; only this time around Sony is armed with a developer-friendly console. I feel the only thing that can stop Sony now, are Sony themselves. I'm sure Jack Tretton is chomping at the bit to get stuck into Microsoft, already lining up his killer quips for his on-stage performance at this year's E3. Sony would be wise to reign in such characters, because what may start out as harmless goading, arrogance is never too far away. Mark Cerny (PlayStation 4 hardware architect) proved what an affable character he is at the PlayStation 4 unveiling. Sony may be better served utilising Mark Cerny's talents as the frontman for further events. His background as a game designer set him apart from the usual PR frontman; his enthusiasm and above all, sincerity, struck a chord with the audience. Sony seem to be more in-tune with the needs of the gamer, and this back-to-basics approach – which stems back to the original PlayStation concept – will pay dividends if they continue in the same vein. PlayStation 2 under-delivered on its promise for me personally; PlayStation 3 frustrated with the progress bar often proving a barrier. In contrast PlayStation 4 has me excited about the PlayStation brand once again, and appears to be the culmination of lessons learnt. I'm even inclined to think Sony should've just called it PlayStation, doing away with the numbered sequel and viewing it as a rebirth of the brand. But what if all the speculation is unfounded and Microsoft overt these fears? The problem for Microsoft is Sony appear to have addressed all the weaknesses that related to PlayStation 3; from the controller design to social integration, with a sense of parity now seemingly probable. Those aspects that Xbox 360 held as an advantage have potentially evaporated, so then it becomes a straight up fight involving exclusives. Taking into account Sony possess far more development studios than all their competitors, and Microsoft is seemingly more focused on creating a media hub, I feel they face a much stiffer challenge this time, and one they seem ill-prepared for. Someone in the Inbox recently remarked 'what is it about console manufacturers and their third console?' Nothing more than coincidental of course, but a degree of complacency seems to be the root cause. Winning the hearts and minds of gamers doesn't appear to be high on their agenda, with a stubbornness which will ultimately be their undoing if they're not careful. No doubt the omission of Wii U in my discussion will have raised a few eyebrows. Whilst Nintendo are the most difficult to predict, there is every possibility they can create a game(s) that capture the imagination and justify the GamePad. I don't see Nintendo repeating the phenomena of its predecessor, that much is most evident, but with Microsoft alienating almost every gamer in the land, second place is looking a distinct possibility for Wii U. Now you must excuse me whilst I pay a visit to the bookies to see what odds I can get on PlayStation 4 winning the next generation of consoles, because as far as I'm concerned, it's become a one horse race. Source: http://metro.co.uk/2013/04/13/how-sony-won-the-next-gen-readers-feature-3613375/
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Picasa Visto che nei Giorni scorsi si è parlato di PS Vita, Restiamo In casa Sony ed analizziamo insieme cosa ci offrirà in Futuro. In particolare , vorrei sentire i vostri Pareri su Gaikai, La mancata retrocompatibilità con i titoli PS3 (che comunque troveremo su Gaikai) ed infine la sorte dell'attuale PS Store e di tutto ciò che abbiamo acquistato. Viste anche le ultime dichiarazioni io ho una teoria a Riguardo: Sony ha dichiarato che PS4 affiancherà la 3 ma non la sostituirà, Ottima mossa se consideriamo che non tutti potranno usufruire a pieno delle potenzialità PS4 (si parlo delle nostre Connessioni). Data anche la Presenza di Gaikai, io credo che Sony voglia rendere PS4 più che una console una Home Station che offrirà un immensa libreria di titoli giocabili tramite Cloud Gaming (visto che la console si basa tutto su questo). Quindi chi interessato ad un'altro tipo di Gaming continuerà ad andare avanti con PS3, almeno fino a Quando non ci saranno possibilità di connessioni stabili a livello Mondiale. Ad avvalorare la mia tesi, oltre dichiarazione fatta da Sony, c'è la questione titoli Annunciati che non sono esclusive PS4, ma saranno disponibili anche su PS3. Ora questo è quello che io credo Sony abbia intenzione di fare, magari mi sbaglio (ne spara tante Patcher, perché non posso farlo anche io XD). Voi cosa ne dite e che idea vi siete fatta sulle mosse di casa Sony?
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Visto che nei Giorni scorsi si è parlato di PS Vita, Restiamo In casa Sony ed analizziamo insieme cosa ci offrirà in Futuro. In particolare , vorrei sentire i vostri Pareri su Gaikai, La mancata retrocompatibilità con i titoli PS3 (che comunque troveremo su Gaikai) ed infine la sorte dell'attuale PS Store e di tutto ciò che abbiamo acquistato. Viste anche le ultime dichiarazioni io ho una teoria a Riguardo: Sony ha dichiarato che PS4 affiancherà la 3 ma non la sostituirà, Ottima mossa se consideriamo che non tutti potranno usufruire a pieno delle potenzialità PS4 (si parlo delle nostre Connessioni). Data anche la Presenza di Gaikai, io credo che Sony voglia rendere PS4 più che una console una Home Station che offrirà un immensa libreria di titoli giocabili tramite Cloud Gaming (visto che la console si basa tutto su questo). Quindi chi interessato ad un'altro tipo di Gaming continuerà ad andare avanti con PS3, almeno fino a Quando non ci saranno possibilità di connessioni stabili a livello Mondiale. Ad avvalorare la mia tesi, oltre dichiarazione fatta da Sony, c'è la questione titoli Annunciati che non sono esclusive PS4, ma saranno disponibili anche su PS3. Ora questo è quello che io credo Sony abbia intenzione di fare, magari mi sbaglio (ne spara tante Patcher, perché non posso farlo anche io XD). Voi cosa ne dite e che idea vi siete fatta sulle mosse di casa Sony?
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Picasa woooooooooooooooooow damn awesomeeeeeeeeeeeeeeeeee The Wikipad is an enterprise and video gaming tablet, running Android 4.1 (Jelly Bean), from an independent Los Angeles-based company called Wikipad, Inc. It was first shown at CES 2012 in January and was slated to be released on October 31, 2012[1] through GameStop, Walmart, Amazon.com, Target, and Best Buy. The tablet will be aimed at gaming and features a detachable controller with dual-analog sticks. The Wikipad is able to get thousands of games from the Google Play library, as well as original PlayStation titles via PlayStation Mobile, and games streamed from Gaikai. The new version of the tablet will debut Spring 2013 at USD $249 with a 7" screen, NVIDIA Tegra mobile processor with quad-core CPU and 5th battery-saver core and high-performance 12-core NVIDIA GPU, built-in 16GB flash memory with MicroSD slot that supports up to 32GB, and has one 2MP front camera.
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woooooooooooooooooow damn awesomeeeeeeeeeeeeeeeeee The Wikipad is an enterprise and video gaming tablet, running Android 4.1 (Jelly Bean), from an independent Los Angeles-based company called Wikipad, Inc. It was first shown at CES 2012 in January and was slated to be released on October 31, 2012[1] through GameStop, Walmart, Amazon.com, Target, and Best Buy. The tablet will be aimed at gaming and features a detachable controller with dual-analog sticks. The Wikipad is able to get thousands of games from the Google Play library, as well as original PlayStation titles via PlayStation Mobile, and games streamed from Gaikai. The new version of the tablet will debut Spring 2013 at USD $249 with a 7" screen, NVIDIA Tegra mobile processor with quad-core CPU and 5th battery-saver core and high-performance 12-core NVIDIA GPU, built-in 16GB flash memory with MicroSD slot that supports up to 32GB, and has one 2MP front camera.
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Picasa Xbox 720 may not have backwards compatibility plan B Will you still buy the next Xbox console if it doesn't play 360 discs? Remember, no Gaikai streaming backup like Sony has with the PS4. http://www.product-reviews.net/2013/04/10/xbox-720-may-not-have-backwards-compatibility-plan-b/
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Xbox 720 may not have backwards compatibility plan B Will you still buy the next Xbox console if it doesn't play 360 discs? Remember, no Gaikai streaming backup like Sony has with the PS4. http://www.product-reviews.net/2013/04/10/xbox-720-may-not-have-backwards-compatibility-plan-b/
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Picasa [PS4] PS4 pode ser retro-compatível com CD's do PSOne Além de poder rodar os jogos, via streaming, de toda a biblioteca PlayStation, pelo Gaikai, o PS4 também será compatível com os CD's do PlayStation One. De acordo com o noticiado pelo Gaming Everything, o novo console lerá os discos do primeiro PlayStation mas não será compatível com CD's de áudio. Outra informação interessante é que o PS4 lerá, simultaneamente, os dados do HD e do Blu-ray, reduzindo consideravelmente o tempo de leitura. Além disso, será disponibilizado um app para iOS e Android, com acesso à PS Store, informações de jogos, entre outras coisas. E para encerrar, todos os games do PS4 terão o recurso Off-TV Play disponibilizados pelo Vita, exceto os que usam o Move. Fonte : PsBlast
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[PS4] PS4 pode ser retro-compatível com CD's do PSOne Além de poder rodar os jogos, via streaming, de toda a biblioteca PlayStation, pelo Gaikai, o PS4 também será compatível com os CD's do PlayStation One. De acordo com o noticiado pelo Gaming Everything, o novo console lerá os discos do primeiro PlayStation mas não será compatível com CD's de áudio. Outra informação interessante é que o PS4 lerá, simultaneamente, os dados do HD e do Blu-ray, reduzindo consideravelmente o tempo de leitura. Além disso, será disponibilizado um app para iOS e Android, com acesso à PS Store, informações de jogos, entre outras coisas. E para encerrar, todos os games do PS4 terão o recurso Off-TV Play disponibilizados pelo Vita, exceto os que usam o Move. Fonte : PsBlast
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Picasa [PS4] PS4 pode retro-compatível com CD's do PSOne Além de poder rodar os jogos, via streaming, de toda a biblioteca PlayStation, pelo Gaikai, o PS4 também será compatível com os CD's do PlayStation One. De acordo com o noticiado pelo Gaming Everything, o novo console lerá os discos do primeiro PlayStation mas não será compatível com CD's de áudio. Outra informação interessante é que o PS4 lerá, simultaneamente, os dados do HD e do Blu-ray, reduzindo consideravelmente o tempo de leitura. Além disso, será disponibilizado um app para iOS e Android, com acesso à PS Store, informações de jogos, entre outras coisas. E para encerrar, todos os games do PS4 terão o recurso Off-TV Play disponibilizados pelo Vita, exceto os que usam o Move. Fonte : PsBlast
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[PS4] PS4 pode retro-compatível com CD's do PSOne Além de poder rodar os jogos, via streaming, de toda a biblioteca PlayStation, pelo Gaikai, o PS4 também será compatível com os CD's do PlayStation One. De acordo com o noticiado pelo Gaming Everything, o novo console lerá os discos do primeiro PlayStation mas não será compatível com CD's de áudio. Outra informação interessante é que o PS4 lerá, simultaneamente, os dados do HD e do Blu-ray, reduzindo consideravelmente o tempo de leitura. Além disso, será disponibilizado um app para iOS e Android, com acesso à PS Store, informações de jogos, entre outras coisas. E para encerrar, todos os games do PS4 terão o recurso Off-TV Play disponibilizados pelo Vita, exceto os que usam o Move. Fonte : PsBlast
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Picasa (Former) Gaikai CEO Dave Perry talks about how cloud technology and PSN will facilitate gaming on multiple screens and even non-Sony hardware.
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(Former) Gaikai CEO Dave Perry talks about how cloud technology and PSN will facilitate gaming on multiple screens and even non-Sony hardware.
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Picasa The Future of Digital Distribution
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The Future of Digital Distribution
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Picasa ALISO VIEJO, CA., MAY 18, 2012: Portrait of David Perry, Chief Executive and founder of Gaikai in the compnay offices in Aliso Viejo May 18, 2012(Los Angeles Times/Mark Boster).⬡
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ALISO VIEJO, CA., MAY 18, 2012: Portrait of David Perry, Chief Executive and founder of Gaikai in the compnay offices in Aliso Viejo May 18, 2012(Los Angeles Times/Mark Boster).⬡
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Picasa Zombies in your web browser?! If you're in the US you can try Capcom's Dead Rising 2 for free powered by Gaikai : http://ow.ly/7orHK
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Zombies in your web browser?! If you're in the US you can try Capcom's Dead Rising 2 for free powered by Gaikai : http://ow.ly/7orHK
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