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Most recent 20 results returned for keyword: Overturn (Search this on MAP)

https://plus.google.com/115206014810489280928 juan jose : “After Judge Murray Snow refused to allow my client Dennis Montgomery to intervene with me and another...
“After Judge Murray Snow refused to allow my client Dennis Montgomery to intervene with me and another associate as counsel before this court, the U.S. District Court for the District of Arizona, to protect his interests, as Montgomery had been falsely accused by the ACLU (and Snow) of participating with Arpaio and his staff in investigating the judge and criminal illegalities, I took an appeal to the U.S. Court of Appeals for the Ninth Circuit to overturn Snow. I also appealed Snow’s unethical and dishonest ruling refusing to disqualify himself, as incredibly Snow’s own wife had disclosed to friends that her husband was out to destroy Arpaio.
May 28, 2016 – Attorney Larry Klayman: Ninth Circuit expedites appeal over unethical conduct by Judge Snow.
On May 28, 2016, at 5:18 PM, Attorney Larry Klayman freedomwatchusa.org> wrote: Media Advisory Ninth Circuit expedites appeal over unethical conduct by…
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https://plus.google.com/105559051817267073423 Michael Gyekye : Goliath wants to kill you and overturn the heavenly order but today, God’s hands shall prevail in Jesus...
Goliath wants to kill you and overturn the heavenly order but today, God’s hands shall prevail in Jesus name.
Power in Display.
Topic: Power in Display. Memory Verse: For the kingdom of God [is] not in word, but in power. 1 Corinthians 4:20 Main Texts: Psalm 49:14-16 Daily Quote: Look unto God, not man, because man is helpless – M...
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https://plus.google.com/117988535554974336265 Susan Ann Sands Wedeward : Someone asked me today, "Why have you not filed a lawsuit over the arrest and them dropping the charges...
Someone asked me today, "Why have you not filed a lawsuit over the arrest and them dropping the charges against you Susie"? The answer is simple, I have one very Large Claim Civil Lawsuit against the state and the Federal Government, I think that is enough! This will overturn all civil action taken thus far and tag them with a dollar amount in a Federal Torte at the Seventh Circuit Court of Appeals on Dearborn! The criminal is my ex-husband and his family...........................GB
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https://plus.google.com/102600964528567116679 Yaakov Shmuel (‫יעקב שמואל‬‎) : May 29, 2001 – Gilad Zar 41 of Itamar, was shot dead in a terrorist ambush while driving between Kedumim...
May 29, 2001 – Gilad Zar 41 of Itamar, was shot dead in a terrorist ambush while driving between Kedumim and Yizhar.

Gilad Zar, security officer of the Samaria Regional Council for the last four years, was hit by a hail of over 40 bullets as he drove on a bypass road between the communities of Yitzhar and Kedumim. The Palestinian terrorists shot at his windshield from a parked car, causing his car to overturn. They then got out, walked to Zar’s car, shot him in the head at point-blank range, and fled to Nablus. Gilad died en route to hospital.

Zar was seriously injured in a previous shooting incident on March 25, when he was shot three times in the chest, hand, and leg.

Gilad’s father, Moshe Zar, one of the first pioneers in Samaria, served in the “101” special commando army unit under Ariel Sharon, and the Prime Minister was a close personal friend of the family.

Gilad Zar was one of the founders of Itamar. He is survived by his wife Hagar and eight children, the oldest 15, as well as his parents and seven brothers and sisters.

Gilad Zar was buried in Karnei Shomron.
Gilad Zar - Life After Terror
May 29, 2001 – Gilad Zar 41 of Itamar, was shot dead in a terrorist ambush while driving between Kedumim and Yizhar. Gilad Zar, security officer of the Samaria Regional Council for the last four years, was hit by a hail of over 40 bullets as he drove on a bypass road between the communities [&hellip
12 hours ago - Via Google+ - View -
https://plus.google.com/117305061914102848402 Timothy walker :

23-year-old On A Mission To Overturn Costly Philippine Power Industry: Forbes - Philippines Lifestyle
MANILA, Philippines – (Forbes) – When Leandro Leviste studied at Yale University, he heard about Elon Musk’s designs for Solarcity. Leviste had bought stocks in Tesla, Musk’s electric car brand, when they were cheap and sold them for $200 apiece at just the right time. Now he wants to cash in again: follow Musk’s mission …
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https://plus.google.com/110018468776869688764 Azir, ξmpξror ๏f thξ Sαηdѕ™ : After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which...
After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which he rules with unquestioned dominance. He must gain allies, he must adapt to this world in a time unknown to him, that is why Azir has come. To explore, to learn, To make Shurima bigger and better by making many alliances with the other neighboring places. Far out of his comfort zone Azir will be challenged, but for his kingdom he will soldier on, even with his abilities and sovereignty limited away from the sands. Azir will spread the glorious name of Shurima, in this mission he will not be impeded!

Azir has taken residence called the Hikari City, a grand place that he found suitable to make his temporary living quarters. It took him a while to learn the ropes, but once all was explained to him Azir demanded that he have a room at the very top of the apartment building that he rests in. As to not imply an act of take over, Azir has restrained himself from forming a sun disk at the height of the same building.

"Eventually, the sands claim us all."

"The unworthy have no place in history."

"They dare defy Shurima?"

"With a word, I end you."

"Challenge Shurima, challenge fate."

"Shurima's sands flow ever in our favor."

"So a pigeon walks into a bar..."

"For emperors, it's all about how you carry yourself."

Makes pigeon noises for a while.

"Everyone will know the name Shurima."

"The ascended shall guide humanity to greatness."

"This slumbering world must awaken."

"Loyalty will be rewarded."

"There is only Shurima. All else is but a mirage."

"What is the desert? The ashes of my enemies."

"When traces of you is lost, I will remain."

Tier:
6-B

Name:
Azir, The Emperor of the Sands

Name Meaning:
Azir's name in Urdu would be transliterated as "Asir", which means "Chosen".

Pronunciation:
Ah - zir

Aliases:
The Emperor of the Sands
Emperor of Shurima
Golden Sun
Beloved of Mother Desert
Hawk-Father

Gender:
Male

Age:
Unknown (At least a thousand years old, was alive during the era of Shurima)

Race:
Ascended (Hawk Form)
(Formerly Human)

Height:
6'0.ft

Weight:
213.lbs

Birthplace:
Shuriman Capital, Shurima (Ancient Times)

Residence:
Shuriman Capital, Shurima

Occupation:
Emperor of Shurima

Friends/Allies:
Nasus
Sivir

Enemies/Rivals:
Renekton
Xerath
Cassiopeia

Origin:
League of Legends (Canon)

Personality:
Azir is royalty, and acts very much like it. Especially so after becoming an ascended, now with a shining golden body to emphasize his haughty nature. He is confident in his abilities and is quick to claim superiority over others. He is very patriotic of his home land, he speaks of Shurima often, after a casual conversation with Azir you will know about how great Shurima is. He is interested in spreading the name of Shurima and bolstering its influence, for his homeland and the people there he will do anything in his power. After becoming an ascended Azir is a bird, and sometimes has trouble not giving in to his new bird instincts. Sometimes he will walk like a bird, sometimes he will coo like a bird, things that interest birds will interest Azir. Just be happy that he's in control enough to not take massive dumps on stuff.

Powers and Abilities:
Superhuman Strength, Speed, Reflexes, Durability, and Endurance, Sand Manipulation, Energy Projection, Summoning (Sand soldiers), Light-based Magic, Creation of self-operating turrets, Skilled Diplomat and Emperor, Regeneration (Mid-High), Immortality (Type 1 and 4) and Forcefield Generation.

Attack Potency:
Country level (Ascendants are considered among the most powerful beings on Runeterra, on par with the Darkin and Lissandra)

Speed:
Supersonic with High Hypersonic+ reactions and combat speed (Can keep up with champions like Bard, and can dodge bullets and magical lightning and light attacks)

Lifting Strength:
Unknown, likely at least Class 1

Striking Strength:
Class ZJ (Emperor's Divide can move champions as large as Cho'Gath, Nautilus, and Malphite)

Durability:
Country level (should be comparable to Aatrox, Lissandra and Nasus)

Stamina:
Superhuman

Range:
Several meters with magic, hundreds of meters with sand soldiers (Recreated his 10,000 man army in seconds)

Standard Equipment:
Staff of Office, Starting/Essential Items (Doran's Ring, Sorcerer's Shoes, Nashor's Tooth, Rylai's Crystal Scepter, Morellonomicon, Warding Totem and Health Potions)

Intelligence:
High, a rather overconfident but effective ruler who raised his country into one of the greatest empires on Runeterra before its fall as a result of Xerath's betrayal. His combat style involves efficient command of his sand soldiers and can thus be considered an experienced and able frontline commander and tactician.

Notable Attacks/Techniques:
🌅Basic Attack🌅
Azir blasts the opponent with a bolt of magic, dealing physical damage.

🌅Shurima's Legacy🌅
Azir places a marker above the ruins of all destroyed turrets outside of the enemy base.

🌅Disc of the Sun🌅
Azir raises the Sun Disc from the selected marked ruins, which functions like a standard turret but grants Azir any gold it earns. The Sun Disc loses health over 1 minute and loses its armor if Azir dies or moves too far away.

🌅Conquering Sands🌅
Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and slowing them by 25% for 1 second. Enemies can be hit by multiple soldiers, causing the slow to stack additively, with each soldier beyond the first dealing 25% damage.

🌅Arise!🌅
Passive: Azir permanently has bonus attack speed. He also has a stock system for this ability; he stores a Sand Soldier periodically, up to a maximum of 2 stored at once.

Active: Azir summons an untargetable Sand Soldier at the target location for 9 seconds, expiring twice as fast while within range of an enemy turret, and expire instantly if Azir moves too far away. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, dealing magic damage to all enemies in a line. Multiple soldiers can strike the same target, with each soldier beyond the first dealing 25% damage. Azir can only command soldiers when near them. Soldiers cannot attack enemy structures, but Azir can cast Arise! on top of an enemy turret to sacrifice a soldier and deal it magic damage.

🌅Shifting Sands🌅
Azir dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a shield for 4 seconds.

🌅Emperor's Divide🌅
Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back enemies and dealing them magic damage. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies and Azir can pass through the wall and gain 20% bonus movement speed when they do. These soldiers cannot be ordered to move or attack.

Lore/Backstory:
Thousands of years ago, the Shuriman empire was a sprawling realm of vassal states conquered by powerful armies led by all but invincible warriors known as the Ascended. Ruled by an ambitious and power hungry emperor, Shurima was the greatest realm of its day; a fertile land blessed by the power of the sun that shone from a great golden disc floating atop the temple at the heart of its capital.

The youngest and least-favored son of the emperor, Azir was never destined for greatness. With so many siblings ahead of him, he would never be emperor. Most likely he would take up a position in the priesthood or as governor of some backwater province. He was a slender, studious boy who spent more time perusing the texts collected in the Great Library of Nasus than training to fight under the stern tutelage of the Ascended hero, Renekton.

Amid the twisting shelves of scrolls, books and tablets, Azir met a young slave boy who visited the library almost every day in search of texts desired by his master. Slaves in Shurima were forbidden to take names, but as the two boys became friends, Azir broke that law and called his new friend Xerath, which means 'one who shares'. He appointed Xerath - though he was careful never to endanger him by naming him publicly - as his personal slave and the two boys shared their love of history by learning all they could of Shurima's past and its long legacy of Ascended heroes.

While traveling with his father, brothers and Renekton on the yearly tour of the empire, the royal caravan stopped at a well-known oasis for the night. Azir and Xerath stole away in the middle of the night to draw the stars and add their own celestial maps to those they had studied in the Great Library. While they drew the patterns of constellations, the royal caravan was attacked by a cabal of assassins sent by the emperor's enemies. One of the assassins found the two boys out in the desert and was poised to cut Azir's throat when Xerath intervened, throwing himself upon the assassin's back. In the ensuing melee, Azir freed his dagger and plunged it into his attacker’s throat.

Azir took up the dead man's sword and rushed back to the oasis, but by the time he returned, the assassins were already defeated. Renekton had protected the emperor and slain the attackers, but Azir's brothers were all dead. Azir told his father of Xerath's courage and asked him to reward the slave boy, but his words fell on deaf ears. In the emperor's eyes, the boy was a slave and beneath his notice, but Azir swore that one day he and Xerath would be brothers.

The emperor returned to his capital, with the fifteen year old Azir now his heir, and unleashed a merciless campaign of bloodshed against those he believed had sent the assassins. Shurima descended into years of paranoia and murder as the emperor took revenge on any he suspected of treason. Though he was now heir to the throne, Azir's life yet hung by a thread. His father hated him - wishing he had died instead of his brothers - and the queen was still young enough to bear sons.

Azir trained in combat, for the attack at the oasis had revealed how little he knew of the deadly arts. Renekton took up the task of teaching the growing prince, and under his aegis, Azir learned to wield sword and spear, to command warriors, and to read the ebb and flow of battle. The young heir elevated Xerath, his only trusted confidant, and made him his right hand man. To better counsel him, Azir tasked Xerath with seeking out knowledge wherever he could find it.

Years passed, but the queen was never able to carry a child to term, every conceived infant perishing before it could be born. So long as the queen remained barren, Azir's life was relatively safe. Some around the court believed a curse was at work and a few even whispered the young heir's name in connection with this - though Azir claimed innocence and even executed some who dared voice such accusations openly.

Eventually, the queen bore a healthy son, but on the night of his birth a terrible storm engulfed Shurima. The queen's chambers were struck again and again by powerful bolts of lightning, and in the subsequent blaze, both the queen and her newborn son were killed. It was said the emperor went mad with grief and took his own life upon hearing the news, but tales soon spread of how he and his guards had been found lying in pieces on the palace floor, their bodies little more than charred skeletons.

Azir was shocked by their deaths, but the empire needed a leader, and with Xerath at his side he took control of Shurima as its emperor. Over the next decade, he expanded Shurima's borders and ruled with a harsh, but just hand. He instituted reforms to better the lives of slaves and privately developed a plan to overturn millennia of tradition and eventually free them all. He kept his plans secret, even from Xerath, and the issue of slavery would prove to be a continual bone of contention between them. The empire had been built on the back of slavery, and many of the great noble houses depended on enforced labor for their vast wealth and power. Such monolithic institutions could not be overturned overnight, and Azir's plans would be undone were they to become common knowledge. Despite Azir's desire to name Xerath his brother, he could not do so until all Shurima's slaves were free.

Through these years, Xerath protected Azir from his political rivals and guided the expansion of the empire. Azir married and fathered numerous children, some by wedlock, others by ill-advised liaisons with slaves and harem girls. Xerath stoked the emperor's grand vision of an empire greater than any the world had ever known. But to stand as ruler over the entire world, Xerath convinced Azir that he would need to be all but invincible, a god amongst men - an Ascended being.

As the kingdom reached the zenith of its power, Azir announced he would undertake the Ascension ritual, that the time was right for him to take his place alongside Nasus and Renekton and their glorious forebears. Many questioned this decision; the Ascension ritual was highly dangerous and intended only for those near the end of their lives, those who had devoted their lives to Shurima and whose service was to be honored with Ascension. It was for the Sun Priests to decree who would be blessed with Ascension, not the hubris of an emperor to bestow it upon himself. Azir would not be dissuaded from his rash course of action, for his arrogance had grown along with his empire, and he ordered them to comply on pain of death.

The day of the ritual finally came and Azir marched toward the Dais of Ascension, flanked by thousands of his warriors and tens of thousands of his subjects. The brothers Renekton and Nasus were absent, having been dispatched by Xerath to deal with an emergent threat, but still Azir would not turn from what he saw as his great destiny. He climbed to the great golden disc atop the temple at the heart of the city and in the moments before the sun priests began the ritual, he turned to Xerath and finally freed him. And not just him, but all slaves...

Xerath was stunned into speechlessness, but Azir was not yet done. He embraced Xerath and named him his eternal brother, as he had promised he would all those years ago. Azir turned as the priests began the ritual to bring down the awesome power of the sun. Azir was unaware that Xerath had studied more than just history and philosophy in his quest for knowledge. He had learned the dark arts of sorcery, all the while nursing a desire for freedom that had grown like a cancer into a burning hatred.

At the height of the ritual, the former slave unleashed his powers and Azir was blasted from his place on the dais. Without the protection of the runic circle, Azir was consumed by the sun's fire as Xerath took his place. The light filled Xerath with power, and he roared as his mortal body began to transform.

But the magic of the ritual was not intended for Xerath, and such awesomely powerful celestial energies could not be diverted without dire consequence. The power of the Ascension ritual exploded outward, devastating Shurima and laying waste to the city. Its people burned to ash and its towering palaces fell to ruin as the desert sands rose up to swallow the city. The sun disc sank from the sky and what had taken centuries to build was brought to ruin in an instant by one man's ambition and another's misplaced hate. All that remained of Azir's city were sunken ruins and echoes of its people's screams on the night winds.

Azir saw none of this. For him, all was nothingness. His last memories were of pain and fire; he knew nothing of what befell him atop the temple, nor what became of his empire. He remained lost in timeless oblivion until, thousands of years after Shurima's doom, the blood of his last descendant spilled onto the temple ruins and resurrected him. Azir was reborn, but was yet incomplete; his body little more than animate dust given form, held together by the last vestiges of his indomitable will.

Gradually resuming his corporeal form, Azir stumbled through the ruins and came across the corpse of a woman with a treacherous knife wound in her back. He did not know her, but saw in her features the distant echo of his bloodline. All thoughts of empires and power were forgotten as he lifted this daughter of Shurima and bore her to what had once been the Oasis of the Dawn. The oasis was empty and dry, but with every step Azir took, clear water began filling the rocky basin. Azir immersed the woman's body in the restorative waters of the oasis and as the blood washed away, only a faint scar remained where the blade had pierced her.

And with that act of selflessness, Azir was lifted up in a column of fire as the magic of Shurima renewed him, remaking him as the Ascended being he was meant to become. The sun's immortal radiance poured into him, crafting his magnificent, hawk-armored form and granting him the power to command the very sand itself. Azir lifted his arms and his ruined city shrugged off the dust of centuries spent beneath the desert to rise anew. The sun disc lifted into the sky once more, and healing waters flowed between temples heaving themselves back into the light at the emperor's command.

Azir climbed the steps of the newly-risen sun temple, weaving the desert winds to recreate the city's last moments. Ghosts formed of sand relived his city's last moments from long ago, and Azir watched in horror as Xerath's treachery unfolded. He wept as he saw his family murdered, his empire fall and his power stolen. Only now, millennia too late, did he finally understand the depths of hatred harbored by his former friend and ally. With the power and prescience of an Ascended being, Azir sensed Xerath somewhere abroad in the world and summoned an army of sand warriors to march alongside their reborn emperor. As the sun blazed from the golden disc above him, Azir swore a mighty oath.

"I will reclaim my lands and take back what was mine!"

Arisen
Azir walked the gold-paved Emperor's Way. The immense statues of Shurima's earliest rulers - his ancestors - watched his progress.

The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed.

With every step, Azir's heavy staff of office struck a lonely note, echoing through the capital's empty streets.

When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory - yet it had been stolen from him.

Now, it was a city of ghosts. What had become of his people?

With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form.

The sand figures looked forward, heads tilted toward the immense Sun Disc hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir's empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together.

As Azir walked the Emperor's Way, the sand-echoes of his people pointed up at the Sun Disc, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people.

They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe?

Azir's focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time.

Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds.

He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed.

He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family.

Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife's hand. His son, standing tall, on the brink of becoming a man.

In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife's dress; his son reached for his sword, shouting in defiance. His wife... her eyes widened, sorrow and despair writ within.

The unseen event blasted them to nothingness.

It was too much, but no tears welled in Azir's eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had.

The final echo awaited.

He advanced, halting one step below the Dais, and watched as it all played out before him, re-enacted in the sand.

He saw himself, in his mortal form, rise up into the air beneath the Sun Disc, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength.

A newcomer formed in the sand. His trusted bondsman, his magus, Xerath.

His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand.

"Xerath", breathed Azir.

The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer.

Where did such hate come from? Azir had never been aware of it.

The sand image of Xerath rose higher into the air as the Sun Disc's energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late.

A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past.

This is what killed his people.

Azir turned away, just as the first rays of the new dawn struck the Sun Disc overhead. He'd seen enough. The sand image of the transformed Xerath collapsed behind him.

The dawn sun reflected blindingly off Azir's flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus's essence in the air that he breathed.

Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension.

"Xerath", he said, his voice tinged with rage. "Your crimes will not go unpunished." 
17 hours ago - Via Community - View -
https://plus.google.com/105158441716623801185 Tanya Terrell : Consequences of Stress on Child Development My family and I have endured a lot of events. But, there...
Consequences of Stress on Child Development

My family and I have endured a lot of events. But, there is one moment that stands out the most when I was 12 years old. In March 1993, parts of Alabama were placed under a severe winter storm warning. It all started on Friday morning. The weather was cloudy, windy and cold. We were getting ready for school and watching the news that morning. They said snow was coming around 9:30am. People were advised to do everything quickly and go home or safe facility. I remember the percentage of snow changed throughout the day. It was clear, then slight snowfall. We were at the local grocery store and that is when the snow started to become heavy.
At that time, my father was a technician for Alabama Power Company. He was on stand-by. He was prepared to be called-in in order to fix damages during and after the storm. But, he wanted to stay at home with us, so our safety was secured. It was snowing heavy for the rest of the day, until after 7:00pm. The wind began to blow hard, streets were covered and power kept going on and off. By 10:00pm, we can barely see outside of the window. We lived on a hill, so the snow accumulated towards the lower steps. When the power went off, my mother told me to go in my sister’s room so she will not be scared. The wind was hollowing as the snow hit the windows hard. My parents placed candles and flashlights in different parts inside the house. I remember lying in bed with my sister and thinking, “Wow!” I did not know it could snow that hard back then. Our power stayed off for days. We had food and water, but we had to eat sandwiches and anything else did not require a stove.

During this experience, my youngest sister was terrified. The blizzard affected her emotionally.  I remembered her crying during power outage. She felt comfortable while sitting with our parents. The only way for her to overcome severe weather was communication. Our parents talked with her on the wonders of weather, the dos and don’ts of weather procedures.

While reflecting on my experience, I could not help to wonder how children were affected in Nepal and Haiti with massive earthquakes. I can recall reading about some children and families were left homeless. Middle-school age youths found themselves as the parents of their younger siblings. Some homes and neighborhoods has sanitation problems, dirty water. It is common for children who undergone a tornado, mud slide, earthquake and etc, to suffer psychological factor ex: post traumatic stress disorders. I was able to find helpful information that overturn long-lasting affect. Child Centered Spaces (copyright, 2016) is an example. “Child-Centered Spaces, or CCSs, help families cope with their new reality following a disaster; they allow parents to seek water, food and shelter while their children are in a safe place with supervision. Also, children can talk about the traumatic things they saw and experienced during the disaster, allowing them to gradually recover. In the Philippines, ChildFund and our local partner organizations were able to start setting up Child-Centered Spaces only four days after Super Typhoon Haiyan struck in November 2013, affecting nearly 1 million people.” (Child Fund International, 2016).
 
Reference:
Child Fund International (2016). The Devastating Impact of Natural Disasters. Retrieved from: https://www.childfund.org/Content/NewsDetail/2147489272/
The Effects of Natural Disasters | ChildFund
Natural disasters affect millions of people every year. From the destruction of buildings to disease, natural disasters can devastate entire country overnight.
17 hours ago - Via Google+ - View -
https://plus.google.com/110018468776869688764 Azir, ξmpξror ๏f thξ Sαηdѕ™ : After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which...
After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which he rules with unquestioned dominance. He must gain allies, he must adapt to this world in a time unknown to him, that is why Azir has come. To explore, to learn, To make Shurima bigger and better by making many alliances with the other neighboring places. Far out of his comfort zone Azir will be challenged, but for his kingdom he will soldier on, even with his abilities and sovereignty limited away from the sands. Azir will spread the glorious name of Shurima, in this mission he will not be impeded!

Azir has taken residence called the Dragonic-Vocalic Heartlands, a grand place that he found suitable to make his temporary living quarters. It took him a while to learn the ropes, but once all was explained to him Azir demanded that he have a room at the very top of the apartment building that he rests in. As to not imply an act of take over, Azir has restrained himself from forming a sun disk at the height of the same building.

"Eventually, the sands claim us all."

"The unworthy have no place in history."

"They dare defy Shurima?"

"With a word, I end you."

"Challenge Shurima, challenge fate."

"Shurima's sands flow ever in our favor."

"So a pigeon walks into a bar..."

"For emperors, it's all about how you carry yourself."

Makes pigeon noises for a while.

"Everyone will know the name Shurima."

"The ascended shall guide humanity to greatness."

"This slumbering world must awaken."

"Loyalty will be rewarded."

"There is only Shurima. All else is but a mirage."

"What is the desert? The ashes of my enemies."

"When traces of you is lost, I will remain."

Tier:
6-B

Name:
Azir, The Emperor of the Sands

Name Meaning:
Azir's name in Urdu would be transliterated as "Asir", which means "Chosen".

Pronunciation:
Ah - zir

Aliases:
The Emperor of the Sands
Emperor of Shurima
Golden Sun
Beloved of Mother Desert
Hawk-Father

Gender:
Male

Age:
Unknown (At least a thousand years old, was alive during the era of Shurima)

Race:
Ascended (Hawk Form)
(Formerly Human)

Height:
6'0.ft

Weight:
213.lbs

Birthplace:
Shuriman Capital, Shurima (Ancient Times)

Residence:
Shuriman Capital, Shurima

Occupation:
Emperor of Shurima

Friends/Allies:
Nasus
Sivir

Enemies/Rivals:
Renekton
Xerath
Cassiopeia

Origin:
League of Legends (Canon)

Personality:
Azir is royalty, and acts very much like it. Especially so after becoming an ascended, now with a shining golden body to emphasize his haughty nature. He is confident in his abilities and is quick to claim superiority over others. He is very patriotic of his home land, he speaks of Shurima often, after a casual conversation with Azir you will know about how great Shurima is. He is interested in spreading the name of Shurima and bolstering its influence, for his homeland and the people there he will do anything in his power. After becoming an ascended Azir is a bird, and sometimes has trouble not giving in to his new bird instincts. Sometimes he will walk like a bird, sometimes he will coo like a bird, things that interest birds will interest Azir. Just be happy that he's in control enough to not take massive dumps on stuff.

Powers and Abilities:
Superhuman Strength, Speed, Reflexes, Durability, and Endurance, Sand Manipulation, Energy Projection, Summoning (Sand soldiers), Light-based Magic, Creation of self-operating turrets, Skilled Diplomat and Emperor, Regeneration (Mid-High), Immortality (Type 1 and 4) and Forcefield Generation.

Attack Potency:
Country level (Ascendants are considered among the most powerful beings on Runeterra, on par with the Darkin and Lissandra)

Speed:
Supersonic with High Hypersonic+ reactions and combat speed (Can keep up with champions like Bard, and can dodge bullets and magical lightning and light attacks)

Lifting Strength:
Unknown, likely at least Class 1

Striking Strength:
Class ZJ (Emperor's Divide can move champions as large as Cho'Gath, Nautilus, and Malphite)

Durability:
Country level (should be comparable to Aatrox, Lissandra and Nasus)

Stamina:
Superhuman

Range:
Several meters with magic, hundreds of meters with sand soldiers (Recreated his 10,000 man army in seconds)

Standard Equipment:
Staff of Office, Starting/Essential Items (Doran's Ring, Sorcerer's Shoes, Nashor's Tooth, Rylai's Crystal Scepter, Morellonomicon, Warding Totem and Health Potions)

Intelligence:
High, a rather overconfident but effective ruler who raised his country into one of the greatest empires on Runeterra before its fall as a result of Xerath's betrayal. His combat style involves efficient command of his sand soldiers and can thus be considered an experienced and able frontline commander and tactician.

Notable Attacks/Techniques:
🌅Basic Attack🌅
Azir blasts the opponent with a bolt of magic, dealing physical damage.

🌅Shurima's Legacy🌅
Azir places a marker above the ruins of all destroyed turrets outside of the enemy base.

🌅Disc of the Sun🌅
Azir raises the Sun Disc from the selected marked ruins, which functions like a standard turret but grants Azir any gold it earns. The Sun Disc loses health over 1 minute and loses its armor if Azir dies or moves too far away.

🌅Conquering Sands🌅
Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and slowing them by 25% for 1 second. Enemies can be hit by multiple soldiers, causing the slow to stack additively, with each soldier beyond the first dealing 25% damage.

🌅Arise!🌅
Passive: Azir permanently has bonus attack speed. He also has a stock system for this ability; he stores a Sand Soldier periodically, up to a maximum of 2 stored at once.

Active: Azir summons an untargetable Sand Soldier at the target location for 9 seconds, expiring twice as fast while within range of an enemy turret, and expire instantly if Azir moves too far away. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, dealing magic damage to all enemies in a line. Multiple soldiers can strike the same target, with each soldier beyond the first dealing 25% damage. Azir can only command soldiers when near them. Soldiers cannot attack enemy structures, but Azir can cast Arise! on top of an enemy turret to sacrifice a soldier and deal it magic damage.

🌅Shifting Sands🌅
Azir dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a shield for 4 seconds.

🌅Emperor's Divide🌅
Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back enemies and dealing them magic damage. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies and Azir can pass through the wall and gain 20% bonus movement speed when they do. These soldiers cannot be ordered to move or attack.

Lore/Backstory:
Thousands of years ago, the Shuriman empire was a sprawling realm of vassal states conquered by powerful armies led by all but invincible warriors known as the Ascended. Ruled by an ambitious and power hungry emperor, Shurima was the greatest realm of its day; a fertile land blessed by the power of the sun that shone from a great golden disc floating atop the temple at the heart of its capital.

The youngest and least-favored son of the emperor, Azir was never destined for greatness. With so many siblings ahead of him, he would never be emperor. Most likely he would take up a position in the priesthood or as governor of some backwater province. He was a slender, studious boy who spent more time perusing the texts collected in the Great Library of Nasus than training to fight under the stern tutelage of the Ascended hero, Renekton.

Amid the twisting shelves of scrolls, books and tablets, Azir met a young slave boy who visited the library almost every day in search of texts desired by his master. Slaves in Shurima were forbidden to take names, but as the two boys became friends, Azir broke that law and called his new friend Xerath, which means 'one who shares'. He appointed Xerath - though he was careful never to endanger him by naming him publicly - as his personal slave and the two boys shared their love of history by learning all they could of Shurima's past and its long legacy of Ascended heroes.

While traveling with his father, brothers and Renekton on the yearly tour of the empire, the royal caravan stopped at a well-known oasis for the night. Azir and Xerath stole away in the middle of the night to draw the stars and add their own celestial maps to those they had studied in the Great Library. While they drew the patterns of constellations, the royal caravan was attacked by a cabal of assassins sent by the emperor's enemies. One of the assassins found the two boys out in the desert and was poised to cut Azir's throat when Xerath intervened, throwing himself upon the assassin's back. In the ensuing melee, Azir freed his dagger and plunged it into his attacker’s throat.

Azir took up the dead man's sword and rushed back to the oasis, but by the time he returned, the assassins were already defeated. Renekton had protected the emperor and slain the attackers, but Azir's brothers were all dead. Azir told his father of Xerath's courage and asked him to reward the slave boy, but his words fell on deaf ears. In the emperor's eyes, the boy was a slave and beneath his notice, but Azir swore that one day he and Xerath would be brothers.

The emperor returned to his capital, with the fifteen year old Azir now his heir, and unleashed a merciless campaign of bloodshed against those he believed had sent the assassins. Shurima descended into years of paranoia and murder as the emperor took revenge on any he suspected of treason. Though he was now heir to the throne, Azir's life yet hung by a thread. His father hated him - wishing he had died instead of his brothers - and the queen was still young enough to bear sons.

Azir trained in combat, for the attack at the oasis had revealed how little he knew of the deadly arts. Renekton took up the task of teaching the growing prince, and under his aegis, Azir learned to wield sword and spear, to command warriors, and to read the ebb and flow of battle. The young heir elevated Xerath, his only trusted confidant, and made him his right hand man. To better counsel him, Azir tasked Xerath with seeking out knowledge wherever he could find it.

Years passed, but the queen was never able to carry a child to term, every conceived infant perishing before it could be born. So long as the queen remained barren, Azir's life was relatively safe. Some around the court believed a curse was at work and a few even whispered the young heir's name in connection with this - though Azir claimed innocence and even executed some who dared voice such accusations openly.

Eventually, the queen bore a healthy son, but on the night of his birth a terrible storm engulfed Shurima. The queen's chambers were struck again and again by powerful bolts of lightning, and in the subsequent blaze, both the queen and her newborn son were killed. It was said the emperor went mad with grief and took his own life upon hearing the news, but tales soon spread of how he and his guards had been found lying in pieces on the palace floor, their bodies little more than charred skeletons.

Azir was shocked by their deaths, but the empire needed a leader, and with Xerath at his side he took control of Shurima as its emperor. Over the next decade, he expanded Shurima's borders and ruled with a harsh, but just hand. He instituted reforms to better the lives of slaves and privately developed a plan to overturn millennia of tradition and eventually free them all. He kept his plans secret, even from Xerath, and the issue of slavery would prove to be a continual bone of contention between them. The empire had been built on the back of slavery, and many of the great noble houses depended on enforced labor for their vast wealth and power. Such monolithic institutions could not be overturned overnight, and Azir's plans would be undone were they to become common knowledge. Despite Azir's desire to name Xerath his brother, he could not do so until all Shurima's slaves were free.

Through these years, Xerath protected Azir from his political rivals and guided the expansion of the empire. Azir married and fathered numerous children, some by wedlock, others by ill-advised liaisons with slaves and harem girls. Xerath stoked the emperor's grand vision of an empire greater than any the world had ever known. But to stand as ruler over the entire world, Xerath convinced Azir that he would need to be all but invincible, a god amongst men - an Ascended being.

As the kingdom reached the zenith of its power, Azir announced he would undertake the Ascension ritual, that the time was right for him to take his place alongside Nasus and Renekton and their glorious forebears. Many questioned this decision; the Ascension ritual was highly dangerous and intended only for those near the end of their lives, those who had devoted their lives to Shurima and whose service was to be honored with Ascension. It was for the Sun Priests to decree who would be blessed with Ascension, not the hubris of an emperor to bestow it upon himself. Azir would not be dissuaded from his rash course of action, for his arrogance had grown along with his empire, and he ordered them to comply on pain of death.

The day of the ritual finally came and Azir marched toward the Dais of Ascension, flanked by thousands of his warriors and tens of thousands of his subjects. The brothers Renekton and Nasus were absent, having been dispatched by Xerath to deal with an emergent threat, but still Azir would not turn from what he saw as his great destiny. He climbed to the great golden disc atop the temple at the heart of the city and in the moments before the sun priests began the ritual, he turned to Xerath and finally freed him. And not just him, but all slaves...

Xerath was stunned into speechlessness, but Azir was not yet done. He embraced Xerath and named him his eternal brother, as he had promised he would all those years ago. Azir turned as the priests began the ritual to bring down the awesome power of the sun. Azir was unaware that Xerath had studied more than just history and philosophy in his quest for knowledge. He had learned the dark arts of sorcery, all the while nursing a desire for freedom that had grown like a cancer into a burning hatred.

At the height of the ritual, the former slave unleashed his powers and Azir was blasted from his place on the dais. Without the protection of the runic circle, Azir was consumed by the sun's fire as Xerath took his place. The light filled Xerath with power, and he roared as his mortal body began to transform.

But the magic of the ritual was not intended for Xerath, and such awesomely powerful celestial energies could not be diverted without dire consequence. The power of the Ascension ritual exploded outward, devastating Shurima and laying waste to the city. Its people burned to ash and its towering palaces fell to ruin as the desert sands rose up to swallow the city. The sun disc sank from the sky and what had taken centuries to build was brought to ruin in an instant by one man's ambition and another's misplaced hate. All that remained of Azir's city were sunken ruins and echoes of its people's screams on the night winds.

Azir saw none of this. For him, all was nothingness. His last memories were of pain and fire; he knew nothing of what befell him atop the temple, nor what became of his empire. He remained lost in timeless oblivion until, thousands of years after Shurima's doom, the blood of his last descendant spilled onto the temple ruins and resurrected him. Azir was reborn, but was yet incomplete; his body little more than animate dust given form, held together by the last vestiges of his indomitable will.

Gradually resuming his corporeal form, Azir stumbled through the ruins and came across the corpse of a woman with a treacherous knife wound in her back. He did not know her, but saw in her features the distant echo of his bloodline. All thoughts of empires and power were forgotten as he lifted this daughter of Shurima and bore her to what had once been the Oasis of the Dawn. The oasis was empty and dry, but with every step Azir took, clear water began filling the rocky basin. Azir immersed the woman's body in the restorative waters of the oasis and as the blood washed away, only a faint scar remained where the blade had pierced her.

And with that act of selflessness, Azir was lifted up in a column of fire as the magic of Shurima renewed him, remaking him as the Ascended being he was meant to become. The sun's immortal radiance poured into him, crafting his magnificent, hawk-armored form and granting him the power to command the very sand itself. Azir lifted his arms and his ruined city shrugged off the dust of centuries spent beneath the desert to rise anew. The sun disc lifted into the sky once more, and healing waters flowed between temples heaving themselves back into the light at the emperor's command.

Azir climbed the steps of the newly-risen sun temple, weaving the desert winds to recreate the city's last moments. Ghosts formed of sand relived his city's last moments from long ago, and Azir watched in horror as Xerath's treachery unfolded. He wept as he saw his family murdered, his empire fall and his power stolen. Only now, millennia too late, did he finally understand the depths of hatred harbored by his former friend and ally. With the power and prescience of an Ascended being, Azir sensed Xerath somewhere abroad in the world and summoned an army of sand warriors to march alongside their reborn emperor. As the sun blazed from the golden disc above him, Azir swore a mighty oath.

"I will reclaim my lands and take back what was mine!"

Arisen
Azir walked the gold-paved Emperor's Way. The immense statues of Shurima's earliest rulers - his ancestors - watched his progress.

The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed.

With every step, Azir's heavy staff of office struck a lonely note, echoing through the capital's empty streets.

When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory - yet it had been stolen from him.

Now, it was a city of ghosts. What had become of his people?

With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form.

The sand figures looked forward, heads tilted toward the immense Sun Disc hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir's empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together.

As Azir walked the Emperor's Way, the sand-echoes of his people pointed up at the Sun Disc, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people.

They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe?

Azir's focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time.

Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds.

He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed.

He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family.

Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife's hand. His son, standing tall, on the brink of becoming a man.

In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife's dress; his son reached for his sword, shouting in defiance. His wife... her eyes widened, sorrow and despair writ within.

The unseen event blasted them to nothingness.

It was too much, but no tears welled in Azir's eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had.

The final echo awaited.

He advanced, halting one step below the Dais, and watched as it all played out before him, re-enacted in the sand.

He saw himself, in his mortal form, rise up into the air beneath the Sun Disc, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength.

A newcomer formed in the sand. His trusted bondsman, his magus, Xerath.

His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand.

"Xerath", breathed Azir.

The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer.

Where did such hate come from? Azir had never been aware of it.

The sand image of Xerath rose higher into the air as the Sun Disc's energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late.

A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past.

This is what killed his people.

Azir turned away, just as the first rays of the new dawn struck the Sun Disc overhead. He'd seen enough. The sand image of the transformed Xerath collapsed behind him.

The dawn sun reflected blindingly off Azir's flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus's essence in the air that he breathed.

Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension.

"Xerath", he said, his voice tinged with rage. "Your crimes will not go unpunished." 
17 hours ago - Via Community - View -
https://plus.google.com/110018468776869688764 Azir, ξmpξror ๏f thξ Sαηdѕ™ : After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which...
After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which he rules with unquestioned dominance. He must gain allies, he must adapt to this world in a time unknown to him, that is why Azir has come. To explore, to learn, To make Shurima bigger and better by making many alliances with the other neighboring places. Far out of his comfort zone Azir will be challenged, but for his kingdom he will soldier on, even with his abilities and sovereignty limited away from the sands. Azir will spread the glorious name of Shurima, in this mission he will not be impeded!

Azir has taken residence called the ( ), a grand place that he found suitable to make his temporary living quarters. It took him a while to learn the ropes, but once all was explained to him Azir demanded that he have a room at the very top of the apartment building that he rests in. As to not imply an act of take over, Azir has restrained himself from forming a sun disk at the height of the same building.

"Eventually, the sands claim us all."

"The unworthy have no place in history."

"They dare defy Shurima?"

"With a word, I end you."

"Challenge Shurima, challenge fate."

"Shurima's sands flow ever in our favor."

"So a pigeon walks into a bar..."

"For emperors, it's all about how you carry yourself."

Makes pigeon noises for a while.

"Everyone will know the name Shurima."

"The ascended shall guide humanity to greatness."

"This slumbering world must awaken."

"Loyalty will be rewarded."

"There is only Shurima. All else is but a mirage."

"What is the desert? The ashes of my enemies."

"When traces of you is lost, I will remain."

Tier:
6-B

Name:
Azir, The Emperor of the Sands

Name Meaning:
Azir's name in Urdu would be transliterated as "Asir", which means "Chosen".

Pronunciation:
Ah - zir

Aliases:
The Emperor of the Sands
Emperor of Shurima
Golden Sun
Beloved of Mother Desert
Hawk-Father

Gender:
Male

Age:
Unknown (At least a thousand years old, was alive during the era of Shurima)

Race:
Ascended (Hawk Form)
(Formerly Human)

Height:
6'0.ft

Weight:
213.lbs

Birthplace:
Shuriman Capital, Shurima (Ancient Times)

Residence:
Shuriman Capital, Shurima

Occupation:
Emperor of Shurima

Friends/Allies:
Nasus
Sivir

Enemies/Rivals:
Renekton
Xerath
Cassiopeia

Origin:
League of Legends (Canon)

Personality:
Azir is royalty, and acts very much like it. Especially so after becoming an ascended, now with a shining golden body to emphasize his haughty nature. He is confident in his abilities and is quick to claim superiority over others. He is very patriotic of his home land, he speaks of Shurima often, after a casual conversation with Azir you will know about how great Shurima is. He is interested in spreading the name of Shurima and bolstering its influence, for his homeland and the people there he will do anything in his power. After becoming an ascended Azir is a bird, and sometimes has trouble not giving in to his new bird instincts. Sometimes he will walk like a bird, sometimes he will coo like a bird, things that interest birds will interest Azir. Just be happy that he's in control enough to not take massive dumps on stuff.

Powers and Abilities:
Superhuman Strength, Speed, Reflexes, Durability, and Endurance, Sand Manipulation, Energy Projection, Summoning (Sand soldiers), Light-based Magic, Creation of self-operating turrets, Skilled Diplomat and Emperor, Regeneration (Mid-High), Immortality (Type 1 and 4) and Forcefield Generation.

Attack Potency:
Country level (Ascendants are considered among the most powerful beings on Runeterra, on par with the Darkin and Lissandra)

Speed:
Supersonic with High Hypersonic+ reactions and combat speed (Can keep up with champions like Bard, and can dodge bullets and magical lightning and light attacks)

Lifting Strength:
Unknown, likely at least Class 1

Striking Strength:
Class ZJ (Emperor's Divide can move champions as large as Cho'Gath, Nautilus, and Malphite)

Durability:
Country level (should be comparable to Aatrox, Lissandra and Nasus)

Stamina:
Superhuman

Range:
Several meters with magic, hundreds of meters with sand soldiers (Recreated his 10,000 man army in seconds)

Standard Equipment:
Staff of Office, Starting/Essential Items (Doran's Ring, Sorcerer's Shoes, Nashor's Tooth, Rylai's Crystal Scepter, Morellonomicon, Warding Totem and Health Potions)

Intelligence:
High, a rather overconfident but effective ruler who raised his country into one of the greatest empires on Runeterra before its fall as a result of Xerath's betrayal. His combat style involves efficient command of his sand soldiers and can thus be considered an experienced and able frontline commander and tactician.

Notable Attacks/Techniques:
🌅Basic Attack🌅
Azir blasts the opponent with a bolt of magic, dealing physical damage.

🌅Shurima's Legacy🌅
Azir places a marker above the ruins of all destroyed turrets outside of the enemy base.

🌅Disc of the Sun🌅
Azir raises the Sun Disc from the selected marked ruins, which functions like a standard turret but grants Azir any gold it earns. The Sun Disc loses health over 1 minute and loses its armor if Azir dies or moves too far away.

🌅Conquering Sands🌅
Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and slowing them by 25% for 1 second. Enemies can be hit by multiple soldiers, causing the slow to stack additively, with each soldier beyond the first dealing 25% damage.

🌅Arise!🌅
Passive: Azir permanently has bonus attack speed. He also has a stock system for this ability; he stores a Sand Soldier periodically, up to a maximum of 2 stored at once.

Active: Azir summons an untargetable Sand Soldier at the target location for 9 seconds, expiring twice as fast while within range of an enemy turret, and expire instantly if Azir moves too far away. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, dealing magic damage to all enemies in a line. Multiple soldiers can strike the same target, with each soldier beyond the first dealing 25% damage. Azir can only command soldiers when near them. Soldiers cannot attack enemy structures, but Azir can cast Arise! on top of an enemy turret to sacrifice a soldier and deal it magic damage.

🌅Shifting Sands🌅
Azir dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a shield for 4 seconds.

🌅Emperor's Divide🌅
Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back enemies and dealing them magic damage. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies and Azir can pass through the wall and gain 20% bonus movement speed when they do. These soldiers cannot be ordered to move or attack.

Lore/Backstory:
Thousands of years ago, the Shuriman empire was a sprawling realm of vassal states conquered by powerful armies led by all but invincible warriors known as the Ascended. Ruled by an ambitious and power hungry emperor, Shurima was the greatest realm of its day; a fertile land blessed by the power of the sun that shone from a great golden disc floating atop the temple at the heart of its capital.

The youngest and least-favored son of the emperor, Azir was never destined for greatness. With so many siblings ahead of him, he would never be emperor. Most likely he would take up a position in the priesthood or as governor of some backwater province. He was a slender, studious boy who spent more time perusing the texts collected in the Great Library of Nasus than training to fight under the stern tutelage of the Ascended hero, Renekton.

Amid the twisting shelves of scrolls, books and tablets, Azir met a young slave boy who visited the library almost every day in search of texts desired by his master. Slaves in Shurima were forbidden to take names, but as the two boys became friends, Azir broke that law and called his new friend Xerath, which means 'one who shares'. He appointed Xerath - though he was careful never to endanger him by naming him publicly - as his personal slave and the two boys shared their love of history by learning all they could of Shurima's past and its long legacy of Ascended heroes.

While traveling with his father, brothers and Renekton on the yearly tour of the empire, the royal caravan stopped at a well-known oasis for the night. Azir and Xerath stole away in the middle of the night to draw the stars and add their own celestial maps to those they had studied in the Great Library. While they drew the patterns of constellations, the royal caravan was attacked by a cabal of assassins sent by the emperor's enemies. One of the assassins found the two boys out in the desert and was poised to cut Azir's throat when Xerath intervened, throwing himself upon the assassin's back. In the ensuing melee, Azir freed his dagger and plunged it into his attacker’s throat.

Azir took up the dead man's sword and rushed back to the oasis, but by the time he returned, the assassins were already defeated. Renekton had protected the emperor and slain the attackers, but Azir's brothers were all dead. Azir told his father of Xerath's courage and asked him to reward the slave boy, but his words fell on deaf ears. In the emperor's eyes, the boy was a slave and beneath his notice, but Azir swore that one day he and Xerath would be brothers.

The emperor returned to his capital, with the fifteen year old Azir now his heir, and unleashed a merciless campaign of bloodshed against those he believed had sent the assassins. Shurima descended into years of paranoia and murder as the emperor took revenge on any he suspected of treason. Though he was now heir to the throne, Azir's life yet hung by a thread. His father hated him - wishing he had died instead of his brothers - and the queen was still young enough to bear sons.

Azir trained in combat, for the attack at the oasis had revealed how little he knew of the deadly arts. Renekton took up the task of teaching the growing prince, and under his aegis, Azir learned to wield sword and spear, to command warriors, and to read the ebb and flow of battle. The young heir elevated Xerath, his only trusted confidant, and made him his right hand man. To better counsel him, Azir tasked Xerath with seeking out knowledge wherever he could find it.

Years passed, but the queen was never able to carry a child to term, every conceived infant perishing before it could be born. So long as the queen remained barren, Azir's life was relatively safe. Some around the court believed a curse was at work and a few even whispered the young heir's name in connection with this - though Azir claimed innocence and even executed some who dared voice such accusations openly.

Eventually, the queen bore a healthy son, but on the night of his birth a terrible storm engulfed Shurima. The queen's chambers were struck again and again by powerful bolts of lightning, and in the subsequent blaze, both the queen and her newborn son were killed. It was said the emperor went mad with grief and took his own life upon hearing the news, but tales soon spread of how he and his guards had been found lying in pieces on the palace floor, their bodies little more than charred skeletons.

Azir was shocked by their deaths, but the empire needed a leader, and with Xerath at his side he took control of Shurima as its emperor. Over the next decade, he expanded Shurima's borders and ruled with a harsh, but just hand. He instituted reforms to better the lives of slaves and privately developed a plan to overturn millennia of tradition and eventually free them all. He kept his plans secret, even from Xerath, and the issue of slavery would prove to be a continual bone of contention between them. The empire had been built on the back of slavery, and many of the great noble houses depended on enforced labor for their vast wealth and power. Such monolithic institutions could not be overturned overnight, and Azir's plans would be undone were they to become common knowledge. Despite Azir's desire to name Xerath his brother, he could not do so until all Shurima's slaves were free.

Through these years, Xerath protected Azir from his political rivals and guided the expansion of the empire. Azir married and fathered numerous children, some by wedlock, others by ill-advised liaisons with slaves and harem girls. Xerath stoked the emperor's grand vision of an empire greater than any the world had ever known. But to stand as ruler over the entire world, Xerath convinced Azir that he would need to be all but invincible, a god amongst men - an Ascended being.

As the kingdom reached the zenith of its power, Azir announced he would undertake the Ascension ritual, that the time was right for him to take his place alongside Nasus and Renekton and their glorious forebears. Many questioned this decision; the Ascension ritual was highly dangerous and intended only for those near the end of their lives, those who had devoted their lives to Shurima and whose service was to be honored with Ascension. It was for the Sun Priests to decree who would be blessed with Ascension, not the hubris of an emperor to bestow it upon himself. Azir would not be dissuaded from his rash course of action, for his arrogance had grown along with his empire, and he ordered them to comply on pain of death.

The day of the ritual finally came and Azir marched toward the Dais of Ascension, flanked by thousands of his warriors and tens of thousands of his subjects. The brothers Renekton and Nasus were absent, having been dispatched by Xerath to deal with an emergent threat, but still Azir would not turn from what he saw as his great destiny. He climbed to the great golden disc atop the temple at the heart of the city and in the moments before the sun priests began the ritual, he turned to Xerath and finally freed him. And not just him, but all slaves...

Xerath was stunned into speechlessness, but Azir was not yet done. He embraced Xerath and named him his eternal brother, as he had promised he would all those years ago. Azir turned as the priests began the ritual to bring down the awesome power of the sun. Azir was unaware that Xerath had studied more than just history and philosophy in his quest for knowledge. He had learned the dark arts of sorcery, all the while nursing a desire for freedom that had grown like a cancer into a burning hatred.

At the height of the ritual, the former slave unleashed his powers and Azir was blasted from his place on the dais. Without the protection of the runic circle, Azir was consumed by the sun's fire as Xerath took his place. The light filled Xerath with power, and he roared as his mortal body began to transform.

But the magic of the ritual was not intended for Xerath, and such awesomely powerful celestial energies could not be diverted without dire consequence. The power of the Ascension ritual exploded outward, devastating Shurima and laying waste to the city. Its people burned to ash and its towering palaces fell to ruin as the desert sands rose up to swallow the city. The sun disc sank from the sky and what had taken centuries to build was brought to ruin in an instant by one man's ambition and another's misplaced hate. All that remained of Azir's city were sunken ruins and echoes of its people's screams on the night winds.

Azir saw none of this. For him, all was nothingness. His last memories were of pain and fire; he knew nothing of what befell him atop the temple, nor what became of his empire. He remained lost in timeless oblivion until, thousands of years after Shurima's doom, the blood of his last descendant spilled onto the temple ruins and resurrected him. Azir was reborn, but was yet incomplete; his body little more than animate dust given form, held together by the last vestiges of his indomitable will.

Gradually resuming his corporeal form, Azir stumbled through the ruins and came across the corpse of a woman with a treacherous knife wound in her back. He did not know her, but saw in her features the distant echo of his bloodline. All thoughts of empires and power were forgotten as he lifted this daughter of Shurima and bore her to what had once been the Oasis of the Dawn. The oasis was empty and dry, but with every step Azir took, clear water began filling the rocky basin. Azir immersed the woman's body in the restorative waters of the oasis and as the blood washed away, only a faint scar remained where the blade had pierced her.

And with that act of selflessness, Azir was lifted up in a column of fire as the magic of Shurima renewed him, remaking him as the Ascended being he was meant to become. The sun's immortal radiance poured into him, crafting his magnificent, hawk-armored form and granting him the power to command the very sand itself. Azir lifted his arms and his ruined city shrugged off the dust of centuries spent beneath the desert to rise anew. The sun disc lifted into the sky once more, and healing waters flowed between temples heaving themselves back into the light at the emperor's command.

Azir climbed the steps of the newly-risen sun temple, weaving the desert winds to recreate the city's last moments. Ghosts formed of sand relived his city's last moments from long ago, and Azir watched in horror as Xerath's treachery unfolded. He wept as he saw his family murdered, his empire fall and his power stolen. Only now, millennia too late, did he finally understand the depths of hatred harbored by his former friend and ally. With the power and prescience of an Ascended being, Azir sensed Xerath somewhere abroad in the world and summoned an army of sand warriors to march alongside their reborn emperor. As the sun blazed from the golden disc above him, Azir swore a mighty oath.

"I will reclaim my lands and take back what was mine!"

Arisen
Azir walked the gold-paved Emperor's Way. The immense statues of Shurima's earliest rulers - his ancestors - watched his progress.

The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed.

With every step, Azir's heavy staff of office struck a lonely note, echoing through the capital's empty streets.

When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory - yet it had been stolen from him.

Now, it was a city of ghosts. What had become of his people?

With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form.

The sand figures looked forward, heads tilted toward the immense Sun Disc hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir's empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together.

As Azir walked the Emperor's Way, the sand-echoes of his people pointed up at the Sun Disc, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people.

They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe?

Azir's focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time.

Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds.

He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed.

He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family.

Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife's hand. His son, standing tall, on the brink of becoming a man.

In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife's dress; his son reached for his sword, shouting in defiance. His wife... her eyes widened, sorrow and despair writ within.

The unseen event blasted them to nothingness.

It was too much, but no tears welled in Azir's eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had.

The final echo awaited.

He advanced, halting one step below the Dais, and watched as it all played out before him, re-enacted in the sand.

He saw himself, in his mortal form, rise up into the air beneath the Sun Disc, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength.

A newcomer formed in the sand. His trusted bondsman, his magus, Xerath.

His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand.

"Xerath", breathed Azir.

The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer.

Where did such hate come from? Azir had never been aware of it.

The sand image of Xerath rose higher into the air as the Sun Disc's energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late.

A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past.

This is what killed his people.

Azir turned away, just as the first rays of the new dawn struck the Sun Disc overhead. He'd seen enough. The sand image of the transformed Xerath collapsed behind him.

The dawn sun reflected blindingly off Azir's flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus's essence in the air that he breathed.

Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension.

"Xerath", he said, his voice tinged with rage. "Your crimes will not go unpunished." 
18 hours ago - Via Community - View -
https://plus.google.com/110018468776869688764 Azir, ξmpξror ๏f thξ Sαηdѕ™ : After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which...
After his awakening in Shurima, Azir has travelled to a far off land, away from the sands over which he rules with unquestioned dominance. He must gain allies, he must adapt to this world in a time unknown to him, that is why Azir has come. To explore, to learn, To make Shurima bigger and better by making many alliances with the other neighboring places. Far out of his comfort zone Azir will be challenged, but for his kingdom he will soldier on, even with his abilities and sovereignty limited away from the sands. Azir will spread the glorious name of Shurima, in this mission he will not be impeded!

Azir has taken residence called the JusticeForce, a grand place that he found suitable to make his temporary living quarters. It took him a while to learn the ropes, but once all was explained to him Azir demanded that he have a room at the very top of the apartment building that he rests in. As to not imply an act of take over, Azir has restrained himself from forming a sun disk at the height of the same building.

"Eventually, the sands claim us all."

"The unworthy have no place in history."

"They dare defy Shurima?"

"With a word, I end you."

"Challenge Shurima, challenge fate."

"Shurima's sands flow ever in our favor."

"So a pigeon walks into a bar..."

"For emperors, it's all about how you carry yourself."

Makes pigeon noises for a while.

"Everyone will know the name Shurima."

"The ascended shall guide humanity to greatness."

"This slumbering world must awaken."

"Loyalty will be rewarded."

"There is only Shurima. All else is but a mirage."

"What is the desert? The ashes of my enemies."

"When traces of you is lost, I will remain."

Tier:
6-B

Name:
Azir, The Emperor of the Sands

Name Meaning:
Azir's name in Urdu would be transliterated as "Asir", which means "Chosen".

Pronunciation:
Ah - zir

Aliases:
The Emperor of the Sands
Emperor of Shurima
Golden Sun
Beloved of Mother Desert
Hawk-Father

Gender:
Male

Age:
Unknown (At least a thousand years old, was alive during the era of Shurima)

Race:
Ascended (Hawk Form)
(Formerly Human)

Height:
6'0.ft

Weight:
213.lbs

Birthplace:
Shuriman Capital, Shurima (Ancient Times)

Residence:
Shuriman Capital, Shurima

Occupation:
Emperor of Shurima

Friends/Allies:
Nasus
Sivir

Enemies/Rivals:
Renekton
Xerath
Cassiopeia

Origin:
League of Legends (Canon)

Personality:
Azir is royalty, and acts very much like it. Especially so after becoming an ascended, now with a shining golden body to emphasize his haughty nature. He is confident in his abilities and is quick to claim superiority over others. He is very patriotic of his home land, he speaks of Shurima often, after a casual conversation with Azir you will know about how great Shurima is. He is interested in spreading the name of Shurima and bolstering its influence, for his homeland and the people there he will do anything in his power. After becoming an ascended Azir is a bird, and sometimes has trouble not giving in to his new bird instincts. Sometimes he will walk like a bird, sometimes he will coo like a bird, things that interest birds will interest Azir. Just be happy that he's in control enough to not take massive dumps on stuff.

Powers and Abilities:
Superhuman Strength, Speed, Reflexes, Durability, and Endurance, Sand Manipulation, Energy Projection, Summoning (Sand soldiers), Light-based Magic, Creation of self-operating turrets, Skilled Diplomat and Emperor, Regeneration (Mid-High), Immortality (Type 1 and 4) and Forcefield Generation.

Attack Potency:
Country level (Ascendants are considered among the most powerful beings on Runeterra, on par with the Darkin and Lissandra)

Speed:
Supersonic with High Hypersonic+ reactions and combat speed (Can keep up with champions like Bard, and can dodge bullets and magical lightning and light attacks)

Lifting Strength:
Unknown, likely at least Class 1

Striking Strength:
Class ZJ (Emperor's Divide can move champions as large as Cho'Gath, Nautilus, and Malphite)

Durability:
Country level (should be comparable to Aatrox, Lissandra and Nasus)

Stamina:
Superhuman

Range:
Several meters with magic, hundreds of meters with sand soldiers (Recreated his 10,000 man army in seconds)

Standard Equipment:
Staff of Office, Starting/Essential Items (Doran's Ring, Sorcerer's Shoes, Nashor's Tooth, Rylai's Crystal Scepter, Morellonomicon, Warding Totem and Health Potions)

Intelligence:
High, a rather overconfident but effective ruler who raised his country into one of the greatest empires on Runeterra before its fall as a result of Xerath's betrayal. His combat style involves efficient command of his sand soldiers and can thus be considered an experienced and able frontline commander and tactician.

Notable Attacks/Techniques:
🌅Basic Attack🌅
Azir blasts the opponent with a bolt of magic, dealing physical damage.

🌅Shurima's Legacy🌅
Azir places a marker above the ruins of all destroyed turrets outside of the enemy base.

🌅Disc of the Sun🌅
Azir raises the Sun Disc from the selected marked ruins, which functions like a standard turret but grants Azir any gold it earns. The Sun Disc loses health over 1 minute and loses its armor if Azir dies or moves too far away.

🌅Conquering Sands🌅
Azir orders all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through and slowing them by 25% for 1 second. Enemies can be hit by multiple soldiers, causing the slow to stack additively, with each soldier beyond the first dealing 25% damage.

🌅Arise!🌅
Passive: Azir permanently has bonus attack speed. He also has a stock system for this ability; he stores a Sand Soldier periodically, up to a maximum of 2 stored at once.

Active: Azir summons an untargetable Sand Soldier at the target location for 9 seconds, expiring twice as fast while within range of an enemy turret, and expire instantly if Azir moves too far away. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, dealing magic damage to all enemies in a line. Multiple soldiers can strike the same target, with each soldier beyond the first dealing 25% damage. Azir can only command soldiers when near them. Soldiers cannot attack enemy structures, but Azir can cast Arise! on top of an enemy turret to sacrifice a soldier and deal it magic damage.

🌅Shifting Sands🌅
Azir dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a shield for 4 seconds.

🌅Emperor's Divide🌅
Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back enemies and dealing them magic damage. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies and Azir can pass through the wall and gain 20% bonus movement speed when they do. These soldiers cannot be ordered to move or attack.

Lore/Backstory:
Thousands of years ago, the Shuriman empire was a sprawling realm of vassal states conquered by powerful armies led by all but invincible warriors known as the Ascended. Ruled by an ambitious and power hungry emperor, Shurima was the greatest realm of its day; a fertile land blessed by the power of the sun that shone from a great golden disc floating atop the temple at the heart of its capital.

The youngest and least-favored son of the emperor, Azir was never destined for greatness. With so many siblings ahead of him, he would never be emperor. Most likely he would take up a position in the priesthood or as governor of some backwater province. He was a slender, studious boy who spent more time perusing the texts collected in the Great Library of Nasus than training to fight under the stern tutelage of the Ascended hero, Renekton.

Amid the twisting shelves of scrolls, books and tablets, Azir met a young slave boy who visited the library almost every day in search of texts desired by his master. Slaves in Shurima were forbidden to take names, but as the two boys became friends, Azir broke that law and called his new friend Xerath, which means 'one who shares'. He appointed Xerath - though he was careful never to endanger him by naming him publicly - as his personal slave and the two boys shared their love of history by learning all they could of Shurima's past and its long legacy of Ascended heroes.

While traveling with his father, brothers and Renekton on the yearly tour of the empire, the royal caravan stopped at a well-known oasis for the night. Azir and Xerath stole away in the middle of the night to draw the stars and add their own celestial maps to those they had studied in the Great Library. While they drew the patterns of constellations, the royal caravan was attacked by a cabal of assassins sent by the emperor's enemies. One of the assassins found the two boys out in the desert and was poised to cut Azir's throat when Xerath intervened, throwing himself upon the assassin's back. In the ensuing melee, Azir freed his dagger and plunged it into his attacker’s throat.

Azir took up the dead man's sword and rushed back to the oasis, but by the time he returned, the assassins were already defeated. Renekton had protected the emperor and slain the attackers, but Azir's brothers were all dead. Azir told his father of Xerath's courage and asked him to reward the slave boy, but his words fell on deaf ears. In the emperor's eyes, the boy was a slave and beneath his notice, but Azir swore that one day he and Xerath would be brothers.

The emperor returned to his capital, with the fifteen year old Azir now his heir, and unleashed a merciless campaign of bloodshed against those he believed had sent the assassins. Shurima descended into years of paranoia and murder as the emperor took revenge on any he suspected of treason. Though he was now heir to the throne, Azir's life yet hung by a thread. His father hated him - wishing he had died instead of his brothers - and the queen was still young enough to bear sons.

Azir trained in combat, for the attack at the oasis had revealed how little he knew of the deadly arts. Renekton took up the task of teaching the growing prince, and under his aegis, Azir learned to wield sword and spear, to command warriors, and to read the ebb and flow of battle. The young heir elevated Xerath, his only trusted confidant, and made him his right hand man. To better counsel him, Azir tasked Xerath with seeking out knowledge wherever he could find it.

Years passed, but the queen was never able to carry a child to term, every conceived infant perishing before it could be born. So long as the queen remained barren, Azir's life was relatively safe. Some around the court believed a curse was at work and a few even whispered the young heir's name in connection with this - though Azir claimed innocence and even executed some who dared voice such accusations openly.

Eventually, the queen bore a healthy son, but on the night of his birth a terrible storm engulfed Shurima. The queen's chambers were struck again and again by powerful bolts of lightning, and in the subsequent blaze, both the queen and her newborn son were killed. It was said the emperor went mad with grief and took his own life upon hearing the news, but tales soon spread of how he and his guards had been found lying in pieces on the palace floor, their bodies little more than charred skeletons.

Azir was shocked by their deaths, but the empire needed a leader, and with Xerath at his side he took control of Shurima as its emperor. Over the next decade, he expanded Shurima's borders and ruled with a harsh, but just hand. He instituted reforms to better the lives of slaves and privately developed a plan to overturn millennia of tradition and eventually free them all. He kept his plans secret, even from Xerath, and the issue of slavery would prove to be a continual bone of contention between them. The empire had been built on the back of slavery, and many of the great noble houses depended on enforced labor for their vast wealth and power. Such monolithic institutions could not be overturned overnight, and Azir's plans would be undone were they to become common knowledge. Despite Azir's desire to name Xerath his brother, he could not do so until all Shurima's slaves were free.

Through these years, Xerath protected Azir from his political rivals and guided the expansion of the empire. Azir married and fathered numerous children, some by wedlock, others by ill-advised liaisons with slaves and harem girls. Xerath stoked the emperor's grand vision of an empire greater than any the world had ever known. But to stand as ruler over the entire world, Xerath convinced Azir that he would need to be all but invincible, a god amongst men - an Ascended being.

As the kingdom reached the zenith of its power, Azir announced he would undertake the Ascension ritual, that the time was right for him to take his place alongside Nasus and Renekton and their glorious forebears. Many questioned this decision; the Ascension ritual was highly dangerous and intended only for those near the end of their lives, those who had devoted their lives to Shurima and whose service was to be honored with Ascension. It was for the Sun Priests to decree who would be blessed with Ascension, not the hubris of an emperor to bestow it upon himself. Azir would not be dissuaded from his rash course of action, for his arrogance had grown along with his empire, and he ordered them to comply on pain of death.

The day of the ritual finally came and Azir marched toward the Dais of Ascension, flanked by thousands of his warriors and tens of thousands of his subjects. The brothers Renekton and Nasus were absent, having been dispatched by Xerath to deal with an emergent threat, but still Azir would not turn from what he saw as his great destiny. He climbed to the great golden disc atop the temple at the heart of the city and in the moments before the sun priests began the ritual, he turned to Xerath and finally freed him. And not just him, but all slaves...

Xerath was stunned into speechlessness, but Azir was not yet done. He embraced Xerath and named him his eternal brother, as he had promised he would all those years ago. Azir turned as the priests began the ritual to bring down the awesome power of the sun. Azir was unaware that Xerath had studied more than just history and philosophy in his quest for knowledge. He had learned the dark arts of sorcery, all the while nursing a desire for freedom that had grown like a cancer into a burning hatred.

At the height of the ritual, the former slave unleashed his powers and Azir was blasted from his place on the dais. Without the protection of the runic circle, Azir was consumed by the sun's fire as Xerath took his place. The light filled Xerath with power, and he roared as his mortal body began to transform.

But the magic of the ritual was not intended for Xerath, and such awesomely powerful celestial energies could not be diverted without dire consequence. The power of the Ascension ritual exploded outward, devastating Shurima and laying waste to the city. Its people burned to ash and its towering palaces fell to ruin as the desert sands rose up to swallow the city. The sun disc sank from the sky and what had taken centuries to build was brought to ruin in an instant by one man's ambition and another's misplaced hate. All that remained of Azir's city were sunken ruins and echoes of its people's screams on the night winds.

Azir saw none of this. For him, all was nothingness. His last memories were of pain and fire; he knew nothing of what befell him atop the temple, nor what became of his empire. He remained lost in timeless oblivion until, thousands of years after Shurima's doom, the blood of his last descendant spilled onto the temple ruins and resurrected him. Azir was reborn, but was yet incomplete; his body little more than animate dust given form, held together by the last vestiges of his indomitable will.

Gradually resuming his corporeal form, Azir stumbled through the ruins and came across the corpse of a woman with a treacherous knife wound in her back. He did not know her, but saw in her features the distant echo of his bloodline. All thoughts of empires and power were forgotten as he lifted this daughter of Shurima and bore her to what had once been the Oasis of the Dawn. The oasis was empty and dry, but with every step Azir took, clear water began filling the rocky basin. Azir immersed the woman's body in the restorative waters of the oasis and as the blood washed away, only a faint scar remained where the blade had pierced her.

And with that act of selflessness, Azir was lifted up in a column of fire as the magic of Shurima renewed him, remaking him as the Ascended being he was meant to become. The sun's immortal radiance poured into him, crafting his magnificent, hawk-armored form and granting him the power to command the very sand itself. Azir lifted his arms and his ruined city shrugged off the dust of centuries spent beneath the desert to rise anew. The sun disc lifted into the sky once more, and healing waters flowed between temples heaving themselves back into the light at the emperor's command.

Azir climbed the steps of the newly-risen sun temple, weaving the desert winds to recreate the city's last moments. Ghosts formed of sand relived his city's last moments from long ago, and Azir watched in horror as Xerath's treachery unfolded. He wept as he saw his family murdered, his empire fall and his power stolen. Only now, millennia too late, did he finally understand the depths of hatred harbored by his former friend and ally. With the power and prescience of an Ascended being, Azir sensed Xerath somewhere abroad in the world and summoned an army of sand warriors to march alongside their reborn emperor. As the sun blazed from the golden disc above him, Azir swore a mighty oath.

"I will reclaim my lands and take back what was mine!"

Arisen
Azir walked the gold-paved Emperor's Way. The immense statues of Shurima's earliest rulers - his ancestors - watched his progress.

The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed.

With every step, Azir's heavy staff of office struck a lonely note, echoing through the capital's empty streets.

When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory - yet it had been stolen from him.

Now, it was a city of ghosts. What had become of his people?

With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form.

The sand figures looked forward, heads tilted toward the immense Sun Disc hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir's empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together.

As Azir walked the Emperor's Way, the sand-echoes of his people pointed up at the Sun Disc, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people.

They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe?

Azir's focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time.

Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds.

He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed.

He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family.

Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife's hand. His son, standing tall, on the brink of becoming a man.

In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife's dress; his son reached for his sword, shouting in defiance. His wife... her eyes widened, sorrow and despair writ within.

The unseen event blasted them to nothingness.

It was too much, but no tears welled in Azir's eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had.

The final echo awaited.

He advanced, halting one step below the Dais, and watched as it all played out before him, re-enacted in the sand.

He saw himself, in his mortal form, rise up into the air beneath the Sun Disc, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength.

A newcomer formed in the sand. His trusted bondsman, his magus, Xerath.

His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand.

"Xerath", breathed Azir.

The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer.

Where did such hate come from? Azir had never been aware of it.

The sand image of Xerath rose higher into the air as the Sun Disc's energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late.

A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past.

This is what killed his people.

Azir turned away, just as the first rays of the new dawn struck the Sun Disc overhead. He'd seen enough. The sand image of the transformed Xerath collapsed behind him.

The dawn sun reflected blindingly off Azir's flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus's essence in the air that he breathed.

Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension.

"Xerath", he said, his voice tinged with rage. "Your crimes will not go unpunished." 
18 hours ago - Via Community - View -
https://plus.google.com/100508849138748183663 Red Rock Vapor : Overturn the FDA's ruling on e-cigarette classification as a tobacco product. https://petitions.whi...
Overturn the FDA's ruling on e-cigarette classification as a tobacco product.

https://petitions.whitehouse.gov/petition/overturn-fdas-ruling-ecigarette-classification-tobacco-product

#redrockvapor #vape #vaping #vapor #vapingcommunity #ejuice #eliquid #vapepics #vapelyfe #vapefamily #vapedaily #cloudchaser #vapelife #vapeallday #subohm #vapeon #vapemovement #vapecommunity #vapornotsmoke #allidoisvape #notblowingsmoke
Overturn the FDA's ruling on ecigarette classification as a tobacco product. | We the People: Your Voice in Our Government
We the people ask the federal government to Call on Congress to act on an issue: Overturn the FDA's ruling on ecigarette classification as a tobacco product. Created by J.W. on May 05, 2016. Sign This Petition. Needs 27458 signatures by June 4, 2016 to get a response from the White House ...
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https://plus.google.com/108761760332173211221 Nico Sy (Nic) : Yorba Linda legal fight turns nasty as residents seek to overturn water rate hike - Los Angeles Times...
Yorba Linda legal fight turns nasty as residents seek to overturn water rate hike - Los Angeles Times
Yorba Linda legal fight turns nasty as residents seek to overturn water rate hike
With its tract homes, expansive lots and rural soul, Yorba Linda exemplifies the sort of sleepy suburb that would coin the motto “Land of Gracious Living.”
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https://plus.google.com/116161011324853955215 James Jeffery : This is where my growing contempt for the Sanders campaign is coming from: his argument has moved on...
This is where my growing contempt for the Sanders campaign is coming from: his argument has moved on from policy issues to whining about procedure and electability.

And it's hypocritical on every count.

If we want to talk about voter suppression, we have to talk about caucuses. We have to talk about identification restrictions on black voters, and citizenship-proof restrictions on Hispanic voters. We have to talk about gerrymandering majority-minority prisoners into districts where they count as citizens but not voters. We have to talk about the fact that Sanders is attempting a convention strategy that will disenfranchise the vast majority of minority Democrats. We have to talk about the fact that the first two primary states -- New Hampshire and Iowa -- are supermajority-white, specifically to deny black and brown voters the ability to set the narrative for a campaign.

I spent the beginning of this campaign telling Hillary voters that I wouldn't, under any circumstances, vote for Hillary if she used state conventions or superdelegates to overturn the popular vote. I said that because I thought Sanders would respect the popular vote.

Now that he's absolutely and unequivocally lost the popular vote, he's descended into sanctimonious hypocrisy, spreading conspiracy theories about how he "actually" won, and how Hillary was responsible for the voters he lost. The Arizona primary was a shit-show but also run by a Republican county and state government. Hillary won Brooklyn, where 100,000 voters were lost, 60/40; there's no indication that the lost voters were demographically inclined to vote for Sanders. If primaries had been opened, Hillary would still be winning.

There is no conspiracy. He has merely lost, and he has lost in the most defensible way: on every metric of popular support available. He's lost in the number of delegates, he's lost on the populations of the states he's won, he's lost on the number of popular votes, and he's still lost on support in the polls. He hasn't once crossed over Clinton in terms of poll-of-polls support.

Do I like Clinton? No. I think she was constrained by circumstance in the 1990s, but she's made more than enough disastrous decisions on her own (Iraq, the bankruptcy bill) that she should not be a candidate for President. I still intend to vote for Sanders in the primary, because my vote is a crude stimulus indicating that those decisions make her an unacceptable candidate, and Sanders stands no chance of winning the superdelegates at the convention.

But my neither my opinion nor my vote are the same thing as the will of the voters, and that will is very clearly behind her.
The System Isn’t ‘Rigged’ Against Sanders
A week ago, New York Daily News columnist and Bernie Sanders supporter Shaun King tweeted the following about the Democratic caucuses in Washington, which took place in late March: Whether King int…
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https://plus.google.com/107734717817694601448 Zar Addams :

Bernie overturn cheating to win nomination or endorse Jill Stein!!
The media has been trying to present Hillary Clinton as the inevitable nominee for the Democratic Party for years, long before even one person had a chance to vote in either Iowa or New Hampshire; and every time they have an ...
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https://plus.google.com/109184525804734521457 Ang Zirp :

Donald Trump: 'Trust Me' To Overturn The 'Shocking' Gay Marriage Decision
In an interview with Pat Robertson’s television network yesterday, Donald Trump insisted that anti-gay conservatives can rest assured knowing that he is committed to overturning the Supreme Cour
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https://plus.google.com/102787869676054486530 G Guard - Tropicana City Mall : G GUARD WINDSCREEN PROTECTOR It is an optically-clear protection film for windscreens. It is designed...
G GUARD WINDSCREEN PROTECTOR

It is an optically-clear protection film for windscreens. It is designed to ensure optimum strength and durability for ultra-effective results on the road. It absorbs the impact of standard road hazards and harsh conditions, significantly reducing the occurrence of stone chips, pitting and cracks, and maintaining glass in pristine condition. Impacts which shatter unprotected glass leave only a minimal pin-point on the film, preserving its optical clarity.

G Guard Windscreen Protection Film is an innovative and technologically advanced film, with the following benefits:

Impact and scratch resistant - designed to take what the road dishes out.

Impacts which shatter unprotected glass leave only a minimal marks on the filmreduces heat & UV - UV stabilisers in the film reduce heat and prolong the life of your interior by protecting from fading.

The vehicle and passengers are protected from 99.9% of both UVA and UVB rays.

Reduces glare - helps reduce glare thanks to its polarised finish, making driving a much more comfortable experience.

Improves visibility - allows for faster run-off of rain, snow and other elements, making your view in poor weather conditions clearer.

Provides safety - absorbs the impact of road hazards and keeps the glass and structural integrity intact, providing peace of mind for you and your passengers.

Protects vehicle value - reducing road and accident damage.

Protects the value of your investment.

Provides long term protection - protects the superior original factory-fitted windscreen to avoid future weakening and vulnerability issues caused by windscreen repair or replacement.

Economical - keeps vehicles on the road optimally, and helps meet business fleet management objectives.

Environmentally friendly - provides a sustainable solution to windshield repair and avoids the unnecessary pollution of broken windscreen glass in landfills.

Removable - can be removed and replaced as necessary to offer continued optimal protection.

It is thermally fitted to every curve of the windscreen, forming a bond with the glass.

The windscreen is responsible for about 20% of a vehicle's structural integrity. An intact windscreen can prevent a vehicle roof from collapsing in an overturn, and it can help to keep passengers inside the car. The film can help to preserve a windscreen in an accident, thereby protecting the vehicle occupants, as well as the vehicle itself.

You can always count on our responsible, experienced and well-trained Technicians to protect and maintain your vehicle with care, using the latest equipment, procedures, tools and technology.

G Guard Sdn Bhd
23, Jalan Pengacara U1/48, Temasya Industrial Park, Glenmarie, ShahAlam 40150. Selangor.
Customer Service - +60122101400

www.gguard.com.my
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https://plus.google.com/113809257394810296101 Walter van lieshout : Job 12 12:1 And Job answered and said, 12:2 No doubt but ye are the people, and wisdom shall die with...
Job 12
12:1 And Job answered and said,
12:2 No doubt but ye are the people, and wisdom shall die with you.
12:3 But I have understanding as well as you; I am not inferior to you: yea, who knoweth not such things as these?
12:4 I am as one mocked of his neighbour, who calleth upon God, and he answereth him: the just upright man is laughed to scorn.
12:5 He that is ready to slip with his feet is as a lamp despised in the thought of him that is at ease.
12:6 The tabernacles of robbers prosper, and they that provoke God are secure; into whose hand God bringeth abundantly.
12:7 But ask now the beasts, and they shall teach thee; and the fowls of the air, and they shall tell thee:
12:8 Or speak to the earth, and it shall teach thee: and the fishes of the sea shall declare unto thee.
12:9 Who knoweth not in all these that the hand of the LORD hath wrought this?
12:10 In whose hand is the soul of every living thing, and the breath of all mankind.
12:11 Doth not the ear try words? and the mouth taste his meat?
12:12 With the ancient is wisdom; and in length of days understanding.
12:13 With him is wisdom and strength, he hath counsel and understanding.
12:14 Behold, he breaketh down, and it cannot be built again: he shutteth up a man, and there can be no opening.
12:15 Behold, he withholdeth the waters, and they dry up: also he sendeth them out, and they overturn the earth.
12:16 With him is strength and wisdom: the deceived and the deceiver are his.
12:17 He leadeth counsellors away spoiled, and maketh the judges fools.
12:18 He looseth the bond of kings, and girdeth their loins with a girdle.
12:19 He leadeth princes away spoiled, and overthroweth the mighty.
12:20 He removeth away the speech of the trusty, and taketh away the understanding of the aged.
12:21 He poureth contempt upon princes, and weakeneth the strength of the mighty.
12:22 He discovereth deep things out of darkness, and bringeth out to light the shadow of death.
12:23 He increaseth the nations, and destroyeth them: he enlargeth the nations, and straiteneth them again.
12:24 He taketh away the heart of the chief of the people of the earth, and causeth them to wander in a wilderness where there is no way.
12:25 They grope in the dark without light, and he maketh them to stagger like a drunken man.
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https://plus.google.com/103167575657973739102 GoInsurance.com.my : Thailand: Speedboat tragedy 27/5/2016 A boat with 32 passengers and 4 crews, had come from Mu Ko Ang...
Thailand: Speedboat tragedy

27/5/2016 A boat with 32 passengers and 4 crews, had come from Mu Ko Ang Thong National on Ko Pha Ngan island and overturn after it hit a big wave. This tragedy caused 3 people died, 1 British man missing and 7 people remain in hospital with serious injuries.

Insurance company will compensate the victim if he or she had purchased travel insurance before the tragedy happened. Insurance company has the right to reject the claim or pay partially if the victim refused to wear life jacket and violated the CODE OF WATER ACTIVITIES.

#‎goinsurancemy‬ ‪#‎travelinsurance‬ ‪#‎travel‬ ‪#‎medicalexpenses‬ ‪#Thailand‬ ‪#‎speedboatoverturn #tragedy ‪#‎medicaltreatment‬ ‪#‎evacuation #death #funeralexpense ‪#‎comparetravelinsurance‬ ‪#‎travelinsuranceclaim‬ ‪#‎claim‬
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